Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
This commit is contained in:
aerinon
2020-11-16 13:20:39 -07:00
5 changed files with 18 additions and 9 deletions

9
Rom.py
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@@ -16,6 +16,7 @@ from DoorShuffle import compass_data, DROptions, boss_indicator
from Dungeons import dungeon_music_addresses
from KeyDoorShuffle import count_locations_exclude_logic
from Regions import location_table
from RoomData import DoorKind
from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
@@ -1414,13 +1415,11 @@ def patch_rom(world, rom, player, team, enemized):
# fix trock doors for reverse entrances
if world.fix_trock_doors[player]:
# do this unconditionally
world.get_room(0x23, player).change(0, DoorKind.CaveEntrance)
world.get_room(0xd5, player).change(0, DoorKind.CaveEntrance)
rom.write_byte(0xFED31, 0x0E) # preopen bombable exit
rom.write_byte(0xFEE41, 0x0E) # preopen bombable exit
# included unconditionally in base2current
#rom.write_byte(0xFE465, 0x1E) # remove small key door on backside of big key door
else:
rom.write_byte(0xFED31, 0x2A) # preopen bombable exit
rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
if world.doorShuffle[player] != 'vanilla' or world.keydropshuffle[player]:
for room in world.rooms: