(Merge)
Fix trock entrances when intensity < 3 Fix outputpath setting in settings.json
This commit is contained in:
5
Main.py
5
Main.py
@@ -24,7 +24,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
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from ItemList import generate_itempool, difficulties, fill_prizes, fill_specific_items
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from Utils import output_path, parse_player_names
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__version__ = '0.2.0.11u'
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__version__ = '0.2.0.12u'
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class EnemizerError(RuntimeError):
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pass
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@@ -209,6 +209,9 @@ def main(args, seed=None, fish=None):
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or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
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or args.shufflepots[player] or sprite_random_on_hit)
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if use_enemizer:
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base_patch = LocalRom(args.rom) # update base2current.json
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rom = JsonRom() if args.jsonout or use_enemizer else LocalRom(args.rom)
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if use_enemizer and (args.enemizercli or not args.jsonout):
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@@ -14,7 +14,11 @@ Please just DM me on discord for now. I (Aerinon) can be found at the [ALTTP Ran
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# Installation
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Clone this repository and then run ```DungeonRandomizer.py``` (requires Python 3).
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Install Python 3
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Run ```pip install python-bps-continued```. On Linux, you should use pip3. On Windows, you may need to run ```python -m pip install python-bps-continued``` or ```py -m pip install python-bps-continued```.
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Clone this repository then run ```DungeonRandomizer.py```.
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Alternatively, run ```Gui.py``` for a simple graphical user interface. (WIP)
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@@ -36,13 +36,16 @@ otherwise unconnected logically can be reach using these glitches. To prevent th
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# Bug Fixes
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* 2.0.11u
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* 2.0.12u
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* Option to keep original palettes in crossed dungeon mode
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* If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
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* Mirroring from sanc to the portal is now in logic
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* Another fix for animated tiles (fairy fountains)
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* GT Big Key stat fixed on credits
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* Todo: Standard logic fixes for lobbies
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* 2.0.11u
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* Fix output path setting in settings.json
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* Fix trock entrances when intensity <= 2
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* 2.0.10u
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* Fix POD, TR, GT and SKULL 3 entrance if sanc ends up in that dungeon in crossed ER+
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* TR Lobbies that need a bomb and can be entered before bombing should be pre-opened
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9
Rom.py
9
Rom.py
@@ -16,6 +16,7 @@ from DoorShuffle import compass_data, DROptions, boss_indicator
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from Dungeons import dungeon_music_addresses
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from KeyDoorShuffle import count_locations_exclude_logic
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from Regions import location_table
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from RoomData import DoorKind
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from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
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from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
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from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
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@@ -1414,13 +1415,11 @@ def patch_rom(world, rom, player, team, enemized):
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# fix trock doors for reverse entrances
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if world.fix_trock_doors[player]:
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# do this unconditionally
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world.get_room(0x23, player).change(0, DoorKind.CaveEntrance)
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world.get_room(0xd5, player).change(0, DoorKind.CaveEntrance)
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rom.write_byte(0xFED31, 0x0E) # preopen bombable exit
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rom.write_byte(0xFEE41, 0x0E) # preopen bombable exit
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# included unconditionally in base2current
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#rom.write_byte(0xFE465, 0x1E) # remove small key door on backside of big key door
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else:
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rom.write_byte(0xFED31, 0x2A) # preopen bombable exit
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rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
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if world.doorShuffle[player] != 'vanilla' or world.keydropshuffle[player]:
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for room in world.rooms:
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@@ -268,7 +268,7 @@ def create_guiargs(parent):
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guiargs.randomSprite = parent.randomSprite.get()
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# Get output path
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guiargs.outputpath = parent.outputPath.get()
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guiargs.outputpath = parent.settings["outputpath"]
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guiargs = update_deprecated_args(guiargs)
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