Add all-mimics mode
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@@ -3,6 +3,7 @@ from Utils import snes_to_pc
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from source.dungeon.EnemyList import SpriteType, EnemySprite, sprite_translation
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from source.dungeon.RoomList import Room010C
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from source.enemizer.SpecialEnemyModes import get_enemy_map_uw, get_enemy_map_ow
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from source.enemizer.SpriteSheets import sub_group_choices
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from source.enemizer.SpriteSheets import randomize_underworld_sprite_sheets, randomize_overworld_sprite_sheets
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from source.enemizer.TilePattern import tile_patterns
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@@ -427,7 +428,8 @@ skip_sprites = {
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def randomize_enemies(world, player):
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if world.enemy_shuffle[player] != 'none':
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data_tables = world.data_tables[player]
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custom_uw, custom_ow = {}, {}
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custom_ow = get_enemy_map_ow(world.enemy_shuffle[player], data_tables)
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custom_uw = get_enemy_map_uw(world.enemy_shuffle[player], data_tables)
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enemy_map = world.customizer.get_enemies() if world.customizer else None
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if enemy_map and player in enemy_map:
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if 'Underworld' in enemy_map[player]:
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