From ba15fe7b49b25d5572f163ce92e2ce8929445aa5 Mon Sep 17 00:00:00 2001 From: aerinon Date: Fri, 18 Feb 2022 08:20:13 -0700 Subject: [PATCH] Update docs and version --- Main.py | 2 +- RELEASENOTES.md | 14 ++++++++------ 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/Main.py b/Main.py index aebb4280..817e2598 100644 --- a/Main.py +++ b/Main.py @@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config from source.tools.BPS import create_bps_from_data -__version__ = '1.0.1.5-v' +__version__ = '1.0.1.6-v' from source.classes.BabelFish import BabelFish diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 082a6503..53ea0479 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -8,7 +8,8 @@ New pottery option that control which pots (and large blocks) are in the locatio * None: No pots are in the pool, like normal randomizer * Key Pots: The pots that have keys are in the pool. This is about half of the old keydropshuffle option -* Cave Pots: The pots that are not found in dungeon are in the pool. (Includes the large block in Spike Cave) +* Cave Pots: The pots that are not found in dungeon are in the pool. (Includes the large block in Spike Cave). Does +not include key pots. * Dungeon Pots: The pots that are in dungeons are in the pool. (Includes serveral large blocks) * Lottery: All pots and large blocks are in the pool @@ -146,15 +147,16 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o #### Volatile -* 1.0.1.5 - * A couple new options for lighter pottery modes +* 1.0.1.6 + * A couple new options for lighter pottery modes (Cave Pots and Dungeon Pots) * New option for Boss Shuffle: Unique (Prize bosses will be one of each, but GT bosses can be anything) * Support for BPS patch creation and applying patches during adjustment - * Fix for SFX shuffle - * Fix for Hera Basement Cage item inheriting last pot checked * Update indicators on keysanity menu for overworld map option + * Fix for SFX shuffle * Fix for Standard ER where locations in rain state could be in logic - * Fix for Ice Refill room pots, require being able to hit a switch for bombbag mode + * Fix for Ice Refill room pots, require being able to hit a switch for bombbag mode +* 1.0.1.5 + * Fix for Hera Basement Cage item inheriting last pot checked * 1.0.1.4 * Reverted SRAM change (the underlying refactor isn't done yet) * 1.0.1.3