Clean up and vanilla fill improvements
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16
Rom.py
16
Rom.py
@@ -2088,7 +2088,7 @@ def write_strings(rom, world, player, team):
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else:
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entrances_to_hint.update({'Pyramid Ledge': 'The pyramid ledge'})
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hint_count = 4 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] else 0
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hint_count -= 2 if world.algorithm == 'district' and world.shuffle[player] not in ['simple', 'restricted'] else 0
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hint_count -= 2 if world.shuffle[player] not in ['simple', 'restricted'] else 0
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for entrance in all_entrances:
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if entrance.name in entrances_to_hint:
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if hint_count > 0:
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@@ -2180,6 +2180,20 @@ def write_strings(rom, world, player, team):
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else:
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tt[hint_locations.pop(0)] = this_hint
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if world.algorithm != 'district':
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hint_candidates = []
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for name, district in world.districts[player].items():
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foolish = True
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for loc_name in district.locations:
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location = world.get_location(loc_name, player)
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if location.item.advancement:
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foolish = False
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break
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if foolish:
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hint_candidates.append(f'{name} is a foolish choice')
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foolish_choice_hints = min(len(hint_candidates), len(hint_locations))
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for i in range(0, foolish_choice_hints):
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tt[hint_locations.pop(0)] = hint_candidates.pop(0)
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if world.algorithm == 'district':
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hint_candidates = []
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for name, district in world.districts[player].items():
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