Skull 3 entrance fix - could be refined

Thieves Town region addition - couldn't reach certain doors from elsewhere.
Ice Palace trap doors and fixed a couple broken staircases
This commit is contained in:
aerinon
2019-11-04 13:04:26 -07:00
parent 8b7bbc25ff
commit bad5fff022
5 changed files with 32 additions and 32 deletions

View File

@@ -56,7 +56,7 @@ class World(object):
self.fix_trock_doors = self.shuffle != 'vanilla' or self.mode == 'inverted'
self.save_and_quit_from_boss = True
self.accessibility = accessibility
self.fix_skullwoods_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
self.fix_skullwoods_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'] or self.doorShuffle not in ['vanilla']
self.fix_palaceofdarkness_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
self.fix_trock_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
self.shuffle_ganon = shuffle_ganon