Skull 3 entrance fix - could be refined
Thieves Town region addition - couldn't reach certain doors from elsewhere. Ice Palace trap doors and fixed a couple broken staircases
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@@ -56,7 +56,7 @@ class World(object):
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self.fix_trock_doors = self.shuffle != 'vanilla' or self.mode == 'inverted'
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self.save_and_quit_from_boss = True
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self.accessibility = accessibility
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self.fix_skullwoods_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
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self.fix_skullwoods_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'] or self.doorShuffle not in ['vanilla']
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self.fix_palaceofdarkness_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
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self.fix_trock_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
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self.shuffle_ganon = shuffle_ganon
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