Skull 3 entrance fix - could be refined
Thieves Town region addition - couldn't reach certain doors from elsewhere. Ice Palace trap doors and fixed a couple broken staircases
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@@ -485,8 +485,8 @@ def create_regions(world, player):
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# tt
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create_dungeon_region(player, 'Thieves Lobby', 'Thieves\' Town', ['Thieves\' Town - Map Chest'], ['Thieves Town Exit', 'Thieves Lobby N Edge', 'Thieves Lobby NE Edge', 'Thieves Lobby E']),
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create_dungeon_region(player, 'Thieves Ambush', 'Thieves\' Town', ['Thieves\' Town - Ambush Chest'], ['Thieves Ambush S Edge', 'Thieves Ambush SE Edge', 'Thieves Ambush ES Edge', 'Thieves Ambush EN Edge', 'Thieves Ambush E']),
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create_dungeon_region(player, 'Thieves BK Corner', 'Thieves\' Town', None, ['Thieves BK Corner WN Edge', 'Thieves BK Corner WS Edge', 'Thieves BK Corner S Edge', 'Thieves BK Corner SW Edge',
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'Thieves BK Corner W', 'Thieves BK Corner NW', 'Thieves BK Corner NE']),
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create_dungeon_region(player, 'Thieves Rail Ledge', 'Thieves\' Town', None, ['Thieves Rail Ledge NW', 'Thieves Rail Ledge W']),
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create_dungeon_region(player, 'Thieves BK Corner', 'Thieves\' Town', None, ['Thieves BK Corner WN Edge', 'Thieves BK Corner WS Edge', 'Thieves BK Corner S Edge', 'Thieves BK Corner SW Edge', 'Thieves BK Corner NE']),
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create_dungeon_region(player, 'Thieves Compass Room', 'Thieves\' Town', ['Thieves\' Town - Compass Chest'], ['Thieves Compass Room NW Edge', 'Thieves Compass Room N Edge', 'Thieves Compass Room WS Edge', 'Thieves Compass Room W']),
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create_dungeon_region(player, 'Thieves Big Chest Nook', 'Thieves\' Town', ['Thieves\' Town - Big Key Chest'], ['Thieves Big Chest Nook WS Edge']),
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create_dungeon_region(player, 'Thieves Hallway', 'Thieves\' Town', ['Thieves\' Town - Hallway Pot Key'], ['Thieves Hallway SE', 'Thieves Hallway NE', 'Thieves Hallway WN', 'Thieves Hallway WS']),
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