feat: promote new entrance shuffle algorithm out of experimental
This commit is contained in:
8
Main.py
8
Main.py
@@ -17,7 +17,6 @@ from OverworldGlitchRules import create_owg_connections
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from PotShuffle import shuffle_pots, shuffle_pot_switches
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from Regions import create_regions, create_shops, mark_light_dark_world_regions, create_dungeon_regions, adjust_locations
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from OverworldShuffle import link_overworld, create_dynamic_exits
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from EntranceShuffle import link_entrances
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from Rom import patch_rom, patch_race_rom, apply_rom_settings, LocalRom, JsonRom, get_hash_string
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from Doors import create_doors
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from DoorShuffle import link_doors, connect_portal, link_doors_prep
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@@ -39,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
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from source.enemizer.Enemizer import randomize_enemies
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from source.rom.DataTables import init_data_tables
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version_number = '1.4.1.11'
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version_number = '1.4.1.12'
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version_branch = '-u'
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__version__ = f'{version_number}{version_branch}'
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@@ -249,10 +248,7 @@ def main(args, seed=None, fish=None):
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for player in range(1, world.players + 1):
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link_overworld(world, player)
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create_dynamic_exits(world, player)
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if world.experimental[player] or world.shuffle[player] in ['lite', 'lean', 'swapped'] or world.shuffletavern[player] or (world.customizer and world.customizer.get_entrances()):
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link_entrances_new(world, player)
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else:
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link_entrances(world, player)
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link_entrances_new(world, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connectors(world, player)
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