feat: promote new entrance shuffle algorithm out of experimental

This commit is contained in:
aerinon
2024-05-06 16:19:14 -06:00
parent 26c2aa9fc5
commit bb5236d5d4
17 changed files with 190 additions and 2970 deletions

6
Rom.py
View File

@@ -10,7 +10,6 @@ import Items
import RaceRandom as random
import struct
import sys
import subprocess
try:
import bps.apply
import bps.io
@@ -28,9 +27,10 @@ from Text import Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts
from Text import LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts
from Text import Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
from Utils import output_path, local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
from Utils import local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
from Items import ItemFactory
from EntranceShuffle import door_addresses, exit_ids, ow_prize_table
from source.overworld.EntranceData import door_addresses
from source.overworld.EntranceShuffle2 import exit_ids, ow_prize_table
from InitialSram import InitialSram
from source.classes.SFX import randomize_sfx