feat: promote new entrance shuffle algorithm out of experimental
This commit is contained in:
6
Rom.py
6
Rom.py
@@ -10,7 +10,6 @@ import Items
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import RaceRandom as random
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import struct
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import sys
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import subprocess
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try:
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import bps.apply
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import bps.io
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@@ -28,9 +27,10 @@ from Text import Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
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from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts
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from Text import LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts
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from Text import Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
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from Utils import output_path, local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
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from Utils import local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
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from Items import ItemFactory
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from EntranceShuffle import door_addresses, exit_ids, ow_prize_table
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from source.overworld.EntranceData import door_addresses
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from source.overworld.EntranceShuffle2 import exit_ids, ow_prize_table
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from InitialSram import InitialSram
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from source.classes.SFX import randomize_sfx
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