From bba486f526014a0216a1ddf6f8fcbd5d00bd3cd4 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Fri, 28 Oct 2022 13:19:49 -0500 Subject: [PATCH] Changing Lite ER to place Old Man House in any world per Inverted 2.0 changes --- EntranceShuffle.py | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/EntranceShuffle.py b/EntranceShuffle.py index 201e8f35..48f4d0f3 100644 --- a/EntranceShuffle.py +++ b/EntranceShuffle.py @@ -380,7 +380,7 @@ def link_entrances(world, player): place_blacksmith(world, links_house, player) # determine pools - Cave_Base = list(Cave_Exits + Cave_Three_Exits) + Cave_Base = list(Cave_Exits + Cave_Three_Exits + Old_Man_House) lw_entrances = list() dw_entrances = list() for e in entrance_pool: @@ -408,8 +408,6 @@ def link_entrances(world, player): dw_dungeons = [e for e in dw_dungeons if e in caves] caves = [e for e in caves if e not in (lw_dungeons if not invFlag else dw_dungeons)] + DW_Mid_Dungeon_Exits - lw_dungeons = lw_dungeons + (Old_Man_House if not invFlag else []) - dw_dungeons = dw_dungeons + ([] if not invFlag else Old_Man_House) # place old man, has limited options lw_entrances = [e for e in lw_entrances if e in list(zip(*default_connector_connections + default_dungeon_connections + open_default_dungeon_connections))[0] and e in entrance_pool]