Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -163,7 +163,8 @@ def link_entrances(world, player):
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sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in bomb_shop_doors]
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sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in bomb_shop_doors]
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sanc_door = random.choice(sanc_doors)
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sanc_door = random.choice(sanc_doors)
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bomb_shop_doors.remove(sanc_door)
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bomb_shop_doors.remove(sanc_door)
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connect_two_way(world, sanc_door, 'Dark Sanctuary Hint', player)
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connect_entrance(world, sanc_door, 'Dark Sanctuary Hint', player)
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world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance(sanc_door, player).parent_region)
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lw_dm_entrances = ['Paradox Cave (Bottom)', 'Paradox Cave (Middle)', 'Paradox Cave (Top)', 'Old Man House (Bottom)',
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lw_dm_entrances = ['Paradox Cave (Bottom)', 'Paradox Cave (Middle)', 'Paradox Cave (Top)', 'Old Man House (Bottom)',
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'Fairy Ascension Cave (Bottom)', 'Fairy Ascension Cave (Top)', 'Spiral Cave (Bottom)', 'Old Man Cave (East)',
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'Fairy Ascension Cave (Bottom)', 'Fairy Ascension Cave (Top)', 'Spiral Cave (Bottom)', 'Old Man Cave (East)',
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@@ -261,7 +262,8 @@ def link_entrances(world, player):
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sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in dw_entrances]
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sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in dw_entrances]
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sanc_door = random.choice(sanc_doors)
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sanc_door = random.choice(sanc_doors)
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dw_entrances.remove(sanc_door)
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dw_entrances.remove(sanc_door)
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connect_two_way(world, sanc_door, 'Dark Sanctuary Hint', player)
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connect_entrance(world, sanc_door, 'Dark Sanctuary Hint', player)
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world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance(sanc_door, player).parent_region)
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# in restricted, the only mandatory exits are in dark world (lw in inverted)
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# in restricted, the only mandatory exits are in dark world (lw in inverted)
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if not invFlag:
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if not invFlag:
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@@ -421,7 +423,8 @@ def link_entrances(world, player):
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sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in dw_entrances]
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sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in dw_entrances]
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sanc_door = random.choice(sanc_doors)
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sanc_door = random.choice(sanc_doors)
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dw_entrances.remove(sanc_door)
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dw_entrances.remove(sanc_door)
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connect_two_way(world, sanc_door, 'Dark Sanctuary Hint', player)
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connect_entrance(world, sanc_door, 'Dark Sanctuary Hint', player)
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world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance(sanc_door, player).parent_region)
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# we randomize which world requirements we fulfill first so we get better dungeon distribution
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# we randomize which world requirements we fulfill first so we get better dungeon distribution
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# we also places the Old Man House at this time to make sure he can be connected to the desert one way
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# we also places the Old Man House at this time to make sure he can be connected to the desert one way
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@@ -599,7 +602,8 @@ def link_entrances(world, player):
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sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in entrances]
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sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in entrances]
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sanc_door = random.choice(sanc_doors)
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sanc_door = random.choice(sanc_doors)
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entrances.remove(sanc_door)
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entrances.remove(sanc_door)
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connect_two_way(world, sanc_door, 'Dark Sanctuary Hint', player)
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connect_entrance(world, sanc_door, 'Dark Sanctuary Hint', player)
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world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance(sanc_door, player).parent_region)
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#place must-exit caves
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#place must-exit caves
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connect_mandatory_exits(world, entrances, caves, must_exits, player)
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connect_mandatory_exits(world, entrances, caves, must_exits, player)
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@@ -779,7 +783,8 @@ def link_entrances(world, player):
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sanc_door = random.choice(sanc_doors)
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sanc_door = random.choice(sanc_doors)
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exit_pool.remove(sanc_door)
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exit_pool.remove(sanc_door)
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doors.remove(sanc_door)
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doors.remove(sanc_door)
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connect_two_way(world, sanc_door, 'Dark Sanctuary Hint', player)
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connect_entrance(world, sanc_door, 'Dark Sanctuary Hint', player)
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world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance(sanc_door, player).parent_region)
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# now let's deal with mandatory reachable stuff
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# now let's deal with mandatory reachable stuff
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def extract_reachable_exit(cavelist):
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def extract_reachable_exit(cavelist):
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