Creating a separate copy_world_limited for OWR/ER purposes
This commit is contained in:
9
Main.py
9
Main.py
@@ -621,13 +621,14 @@ def copy_world_limited(world):
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for player in range(1, world.players + 1):
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for player in range(1, world.players + 1):
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create_regions(ret, player)
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create_regions(ret, player)
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update_world_regions(ret, player)
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update_world_regions(ret, player)
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if world.logic[player] in ('owglitches', 'nologic'):
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create_owg_connections(ret, player)
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create_flute_exits(ret, player)
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create_flute_exits(ret, player)
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create_dungeon_regions(ret, player)
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create_dungeon_regions(ret, player)
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create_shops(ret, player)
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create_shops(ret, player)
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create_doors(ret, player)
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create_rooms(ret, player)
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create_rooms(ret, player)
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create_dungeons(ret, player)
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create_dungeons(ret, player)
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if world.logic[player] in ('owglitches', 'nologic'):
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create_owg_connections(ret, player)
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for player in range(1, world.players + 1):
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for player in range(1, world.players + 1):
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if world.mode[player] == 'standard':
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if world.mode[player] == 'standard':
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@@ -644,7 +645,7 @@ def copy_world_limited(world):
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copied_region.is_light_world = region.is_light_world
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copied_region.is_light_world = region.is_light_world
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copied_region.is_dark_world = region.is_dark_world
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copied_region.is_dark_world = region.is_dark_world
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copied_region.dungeon = region.dungeon
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copied_region.dungeon = region.dungeon
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copied_region.locations = [copied_locations[(location.name, location.player)] for location in region.locations]
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copied_region.locations = [copied_locations[(location.name, location.player)] for location in region.locations if (location.name, location.player) in copied_locations]
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for location in copied_region.locations:
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for location in copied_region.locations:
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location.parent_region = copied_region
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location.parent_region = copied_region
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for entrance in region.entrances:
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for entrance in region.entrances:
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@@ -654,12 +655,10 @@ def copy_world_limited(world):
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ret.push_precollected(ItemFactory(item.name, item.player))
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ret.push_precollected(ItemFactory(item.name, item.player))
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ret.owedges = world.owedges.copy()
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ret.owedges = world.owedges.copy()
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ret.doors = world.doors.copy()
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for door in ret.doors:
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for door in ret.doors:
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entrance = ret.check_for_entrance(door.name, door.player)
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entrance = ret.check_for_entrance(door.name, door.player)
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if entrance is not None:
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if entrance is not None:
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entrance.door = door
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entrance.door = door
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door.entrance = entrance
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ret.key_logic = world.key_logic.copy()
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ret.key_logic = world.key_logic.copy()
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from OverworldShuffle import categorize_world_regions
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from OverworldShuffle import categorize_world_regions
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