Remove stonewall pre-opening code in favor of dynamic softlock prevention (Promoted from experimental)
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@@ -15,6 +15,14 @@ CLI: ```--bombbag```
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# Bug Fixes and Notes.
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* 0.5.1.2
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* Allowed Blind's Cell to be shuffled anywhere if Blind is not the boss of Thieves Town
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* Remove unique annotation from a FastEnum that was causing problems
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* Updated prevent mixed_travel setting to prevent more mixed travel
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* Prevent key door loops on the same supertile where you could have spent 2 keys on one logical door
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* Promoted dynamic soft-lock prevention on "stonewalls" from experimental to be the primary prevention (Stonewalls are now never pre-opened)
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* Fix to money balancing algorithm with small item_pool, thanks Catobat
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* Many fixes and refinements to key logic and generation
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* 0.5.1.1
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* Shop hints in ER are now more generic instead of using "near X" because they aren't near that anymore
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* Added memory location for mutliworld scripts to read what item was just obtain (longer than one frame)
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