Remove stonewall pre-opening code in favor of dynamic softlock prevention (Promoted from experimental)

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aerinon
2021-09-14 16:02:31 -06:00
parent eab9404398
commit bce3bcf4fe
7 changed files with 13 additions and 62 deletions

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@@ -15,6 +15,14 @@ CLI: ```--bombbag```
# Bug Fixes and Notes.
* 0.5.1.2
* Allowed Blind's Cell to be shuffled anywhere if Blind is not the boss of Thieves Town
* Remove unique annotation from a FastEnum that was causing problems
* Updated prevent mixed_travel setting to prevent more mixed travel
* Prevent key door loops on the same supertile where you could have spent 2 keys on one logical door
* Promoted dynamic soft-lock prevention on "stonewalls" from experimental to be the primary prevention (Stonewalls are now never pre-opened)
* Fix to money balancing algorithm with small item_pool, thanks Catobat
* Many fixes and refinements to key logic and generation
* 0.5.1.1
* Shop hints in ER are now more generic instead of using "near X" because they aren't near that anymore
* Added memory location for mutliworld scripts to read what item was just obtain (longer than one frame)