Remove stonewall pre-opening code in favor of dynamic softlock prevention (Promoted from experimental)
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9
Rom.py
9
Rom.py
@@ -32,7 +32,7 @@ from source.classes.SFX import randomize_sfx
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'ef6e3e1aa59838c01dbd5b1b2387e70c'
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RANDOMIZERBASEHASH = '11f4f494e999a919aafd7d2624e67679'
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class JsonRom(object):
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@@ -754,13 +754,6 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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rom.write_bytes(paired_door.address_a(world, player), paired_door.rom_data_a(world, player))
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rom.write_bytes(paired_door.address_b(world, player), paired_door.rom_data_b(world, player))
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if world.doorShuffle[player] != 'vanilla':
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if not world.experimental[player]:
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for builder in world.dungeon_layouts[player].values():
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for stonewall in builder.pre_open_stonewalls:
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if stonewall.name == 'Desert Wall Slide NW':
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dr_flags |= DROptions.Open_Desert_Wall
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elif stonewall.name == 'PoD Bow Statue Down Ladder':
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dr_flags |= DROptions.Open_PoD_Wall
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for name, pair in boss_indicator.items():
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dungeon_id, boss_door = pair
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opposite_door = world.get_door(boss_door, player).dest
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