diff --git a/Rom.py b/Rom.py index b94e1f7e..79c98c66 100644 --- a/Rom.py +++ b/Rom.py @@ -677,14 +677,14 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False): # patch music music_addresses = dungeon_music_addresses[location.name] - if world.mapshuffle[player] or world.goal[player] == 'trinity': + if world.mapshuffle[player]: music = random.choice([0x11, 0x16]) else: music = 0x11 if 'Pendant' in location.item.name else 0x16 for music_address in music_addresses: rom.write_byte(music_address, music) - if world.mapshuffle[player] or world.goal[player] == 'trinity': + if world.mapshuffle[player]: rom.write_byte(0x155C9, random.choice([0x11, 0x16])) # Randomize GT music too with map shuffle # fix for swamp drains if necessary @@ -1635,7 +1635,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False): | (0x08 if world.bigkeyshuffle[player] else 0x00))) # free roaming item text boxes # maps showing crystals on overworld - if world.mapshuffle[player] or world.goal[player] == 'trinity': + if world.mapshuffle[player]: rom.write_byte(0x18003B, 0x01) else: rom.write_byte(0x18003B, 0x00) @@ -1754,8 +1754,8 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False): return reveal_bytes.get(location.parent_region.dungeon.name, 0x0000) return 0x0000 - write_int16(rom, 0x18017A, get_reveal_bytes('Green Pendant') if world.mapshuffle[player] or world.goal[player] == 'trinity' else 0x0000) # Sahasrahla reveal - write_int16(rom, 0x18017C, get_reveal_bytes('Crystal 5')|get_reveal_bytes('Crystal 6') if world.mapshuffle[player] or world.goal[player] == 'trinity' else 0x0000) # Bomb Shop Reveal + write_int16(rom, 0x18017A, get_reveal_bytes('Green Pendant') if world.mapshuffle[player] else 0x0000) # Sahasrahla reveal + write_int16(rom, 0x18017C, get_reveal_bytes('Crystal 5')|get_reveal_bytes('Crystal 6') if world.mapshuffle[player] else 0x0000) # Bomb Shop Reveal rom.write_byte(0x180172, 0x01 if world.retro[player] else 0x00) # universal keys rom.write_byte(0x180175, 0x01 if world.retro[player] else 0x00) # rupee bow