Replaced all references of Inverted-variant regions/exits
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@@ -82,16 +82,6 @@ def create_district_helper(world, player):
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'Cave Shop (Dark Death Mountain)', 'Dark Death Mountain Fairy']
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if inverted:
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south_dw_entrances.remove('Big Bomb Shop')
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central_lw_entrances.append('Inverted Big Bomb Shop')
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central_lw_entrances.remove('Links House')
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south_dw_entrances.append('Inverted Links House')
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voo_north_entrances.remove('Dark Sanctuary Hint')
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voo_north_entrances.append('Inverted Dark Sanctuary')
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ddm_entrances.remove('Ganons Tower')
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central_lw_entrances.append('Inverted Ganons Tower')
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central_lw_entrances.remove('Agahnims Tower')
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ddm_entrances.append('Inverted Agahnims Tower')
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east_dw_entrances.remove('Pyramid Entrance')
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central_lw_entrances.append('Inverted Pyramid Entrance')
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east_dw_entrances.remove('Pyramid Hole')
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@@ -213,7 +213,7 @@ def district_item_pool_config(world):
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scale_factors = defaultdict(int)
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scale_total = 0
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for p in range(1, world.players + 1):
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ent = 'Inverted Ganons Tower' if world.mode[p] == 'inverted' else 'Ganons Tower'
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ent = 'Agahnims Tower' if world.is_atgt_swapped(p) else 'Ganons Tower'
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dungeon = world.get_entrance(ent, p).connected_region.dungeon
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if dungeon:
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scale = world.crystals_needed_for_gt[p]
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