Stonewall generation changed to pre-open wall if necessary.
GT Mini bosses no longer drop heart containers. Crystal switch logic during generation updated.
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@@ -4,6 +4,7 @@ from collections import defaultdict
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import logging
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import operator as op
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import time
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from enum import unique, Flag
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from functools import reduce
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from BaseClasses import RegionType, Door, DoorType, Direction, Sector, CrystalBarrier
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@@ -1298,6 +1299,11 @@ def check_for_pinball_fix(state, bad_region, world, player):
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return False
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@unique
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class DROptions(Flag):
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Eternal_Mini_Bosses = 0x01 # If on, GT minibosses marked as defeated when they try to spawn a heart
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Open_Desert_Wall = 0x80 # If on, pre opens the desert wall, no fire required
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# DATA GOES DOWN HERE
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logical_connections = [
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