Stonewall generation changed to pre-open wall if necessary.
GT Mini bosses no longer drop heart containers. Crystal switch logic during generation updated.
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31
Regions.py
31
Regions.py
@@ -715,6 +715,37 @@ def create_dungeon_regions(world, player):
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]
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world.initialize_regions()
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world.get_region('Hera Lobby', player).crystal_switch = True
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world.get_region('Hera Basement Cage', player).crystal_switch = True
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world.get_region('Hera Tile Room', player).crystal_switch = True # INTERIOR not accessible (maybe with cane)
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world.get_region('Hera Tridorm', player).crystal_switch = True
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world.get_region('Hera Startile Wide', player).crystal_switch = True
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world.get_region('PoD Arena Main', player).crystal_switch = True
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world.get_region('PoD Arena Bridge', player).crystal_switch = True
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world.get_region('PoD Sexy Statue', player).crystal_switch = True
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world.get_region('PoD Bow Statue', player).crystal_switch = True # LADDER not accessible (maybe with cane)
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world.get_region('PoD Dark Pegs', player).crystal_switch = True
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world.get_region('Swamp Crystal Switch', player).crystal_switch = True
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world.get_region('Thieves Spike Switch', player).crystal_switch = True
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world.get_region('Ice Bomb Drop', player).crystal_switch = True
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world.get_region('Ice Conveyor', player).crystal_switch = True
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world.get_region('Ice Refill', player).crystal_switch = True
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world.get_region('Mire Fishbone', player).crystal_switch = True
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world.get_region('Mire Conveyor Crystal', player).crystal_switch = True
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world.get_region('Mire Tall Dark and Roomy', player).crystal_switch = True
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world.get_region('Mire Crystal Top', player).crystal_switch = True
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world.get_region('Mire Falling Foes', player).crystal_switch = True
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world.get_region('TR Chain Chomps', player).crystal_switch = True
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world.get_region('TR Pokey 2', player).crystal_switch = True
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world.get_region('TR Crystaroller', player).crystal_switch = True
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world.get_region('TR Crystal Maze', player).crystal_switch = True
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world.get_region('GT Crystal Conveyor', player).crystal_switch = True # INTERIOR not accessible
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world.get_region('GT Hookshot South Platform', player).crystal_switch = True
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# world.get_region('GT Double Switch Switches', player).crystal_switch = True # this is not very relevant
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world.get_region('GT Spike Crystals', player).crystal_switch = True
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world.get_region('GT Crystal Paths', player).crystal_switch = True
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world.get_region('GT Hidden Spikes', player).crystal_switch = True
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world.get_region('GT Crystal Circles', player).crystal_switch = True
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def create_lw_region(player, name, locations=None, exits=None):
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