Stonewall generation changed to pre-open wall if necessary.
GT Mini bosses no longer drop heart containers. Crystal switch logic during generation updated.
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@@ -23,6 +23,10 @@ warnpc $279000
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org $279000
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OffsetTable:
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dw -8, 8
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DRMode:
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dw 0
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DRFlags:
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dw 0
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; Vert 0,6,0 Horz 2,0,8
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org $279010
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@@ -61,6 +61,14 @@ Palette_SpriteAux1:
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org $0DFA53
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jsl.l LampCheckOverride
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org $028046 ; <- 10046 - Bank02.asm : 217 (JSL EnableForceBlank) (Start of Module_LoadFile)
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jsl.l OnFileLoadOverride
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org $05ef47
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Sprite_HeartContainer_Override: ;sprite_heart_upgrades.asm : 96-100 (LDA $040C : CMP.b #$1A : BNE .not_in_ganons_tower)
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jsl GtBossHeartCheckOverride : bcs .not_in_ganons_tower
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nop : stz $0dd0, X : rts
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.not_in_ganons_tower
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; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
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; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
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@@ -20,4 +20,21 @@ LampCheckOverride:
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LDA LampConeDarkWorld
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.done
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;BNE + : STZ $1D : + ; remember to turn cone off after a torch
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RTL
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RTL
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GtBossHeartCheckOverride:
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lda $a0 : cmp #$1c : beq ++
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cmp #$6c : beq ++
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cmp #$4d : bne +
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++ lda DRFlags : and #$01 : bne ++ ;skip if flag on
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lda $403 : ora #$80 : sta $403
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++ clc
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rtl
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+ sec
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rtl
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OnFileLoadOverride:
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jsl OnFileLoad ; what I wrote over
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lda DRFlags : and #$80 : beq + ;flag is off
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lda $7ef086 : ora #$80 : sta $7ef086
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+ rtl
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