Merge commit 'ca221b9324485b09e16bc268c131dcd86d883ab6' into beta_2

This commit is contained in:
2026-05-03 00:00:34 -05:00
58 changed files with 4337 additions and 411 deletions

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@@ -325,6 +325,42 @@ def generate_itempool(world, player):
for _ in range(0, amt):
pool.append('Rupees (20)')
if world.shopsanity[player] and not skip_pool_adjustments:
for shop in world.shops[player]:
if shop.region.name in shop_to_location_table:
for index, slot in enumerate(shop.inventory):
if slot:
item = slot['item']
if shop.region.name == 'Capacity Upgrade' and world.difficulty[player] != 'normal':
pool.append('Rupees (20)')
else:
pool.append(item)
if (world.customizer and world.customizer.get_item_pool_adjust()
and player in world.customizer.get_item_pool_adjust()):
diff = difficulties[world.difficulty[player]]
for item_name, delta in world.customizer.get_item_pool_adjust()[player].items():
if not isinstance(delta, int):
continue
if delta > 0:
if item_name == 'Bottle (Random)':
for _ in range(delta):
pool.append(random.choice(diff.bottles))
else:
pool.extend([item_name] * delta)
elif delta < 0:
remove_count = abs(delta)
if item_name == 'Bottle (Random)':
bottle_names = set(diff.bottles)
for _ in range(remove_count):
bottle = next((x for x in pool if x in bottle_names), None)
if bottle:
pool.remove(bottle)
else:
for _ in range(remove_count):
if item_name in pool:
pool.remove(item_name)
if world.logic[player] == 'hybridglitches' and world.pottery[player] not in ['none', 'cave'] \
and world.keyshuffle[player] not in ['none', 'nearby']:
# In HMG force swamp smalls in pots to allow getting out of swamp palace
@@ -369,17 +405,6 @@ def generate_itempool(world, player):
loc.event = True
loc.locked = True
if world.shopsanity[player] and not skip_pool_adjustments:
for shop in world.shops[player]:
if shop.region.name in shop_to_location_table:
for index, slot in enumerate(shop.inventory):
if slot:
item = slot['item']
if shop.region.name == 'Capacity Upgrade' and world.difficulty[player] != 'normal':
pool.append('Rupees (20)')
else:
pool.append(item)
items = ItemFactory(pool, player)
if world.shopsanity[player]:
for potion in ['Green Potion', 'Blue Potion', 'Red Potion', 'Bee']: