Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed
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@@ -50,18 +50,18 @@ def link_entrances(world, player):
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# inverted entrance mods
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for owid in swapped_connections.keys():
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if invFlag != (owid in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if invFlag != (owid in world.owswaps[player][0] and world.owMixed[player]):
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for (entrancename, exitname) in swapped_connections[owid]:
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try:
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connect_two_way(world, entrancename, exitname, player)
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except RuntimeError:
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connect_entrance(world, entrancename, exitname, player)
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if invFlag != (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed') and \
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invFlag == (0x0a in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if invFlag != (0x03 in world.owswaps[player][0] and world.owMixed[player]) and \
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invFlag == (0x0a in world.owswaps[player][0] and world.owMixed[player]):
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connect_entrance(world, 'Death Mountain Return Cave (West)', 'Dark Death Mountain Healer Fairy', player)
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elif invFlag != (0x0a in world.owswaps[player][0] and world.owSwap[player] == 'mixed') and \
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invFlag == (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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elif invFlag != (0x0a in world.owswaps[player][0] and world.owMixed[player]) and \
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invFlag == (0x03 in world.owswaps[player][0] and world.owMixed[player]):
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connect_two_way(world, 'Bumper Cave (Top)', 'Death Mountain Return Cave Exit (West)', player)
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# dungeon entrance shuffle
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@@ -225,7 +225,7 @@ def link_entrances(world, player):
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random.shuffle(remaining_entrances)
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old_man_entrance = remaining_entrances.pop()
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connect_two_way(world, old_man_entrance if invFlag == (0x0a in world.owswaps[player][0] and world.owSwap[player] == 'mixed') else 'Bumper Cave (Bottom)', 'Old Man Cave Exit (West)', player)
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connect_two_way(world, old_man_entrance if invFlag == (0x0a in world.owswaps[player][0] and world.owMixed[player]) else 'Bumper Cave (Bottom)', 'Old Man Cave Exit (West)', player)
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connect_two_way(world, old_man_exit, 'Old Man Cave Exit (East)', player)
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if invFlag and old_man_exit == 'Spike Cave':
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bomb_shop_doors.remove('Spike Cave')
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@@ -791,8 +791,8 @@ def link_entrances(world, player):
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if not world.shuffle_ganon:
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connect_two_way(world, 'Ganons Tower' if not invFlag else 'Agahnims Tower', 'Ganons Tower Exit', player)
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connect_two_way(world, 'Pyramid Entrance' if invFlag == (0x1b in world.owswaps[player][0] and world.owSwap[player] == 'mixed') else 'Inverted Pyramid Entrance', 'Pyramid Exit', player)
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connect_entrance(world, 'Pyramid Hole' if invFlag == (0x1b in world.owswaps[player][0] and world.owSwap[player] == 'mixed') else 'Inverted Pyramid Hole', 'Pyramid', player)
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connect_two_way(world, 'Pyramid Entrance' if invFlag == (0x1b in world.owswaps[player][0] and world.owMixed[player]) else 'Inverted Pyramid Entrance', 'Pyramid Exit', player)
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connect_entrance(world, 'Pyramid Hole' if invFlag == (0x1b in world.owswaps[player][0] and world.owMixed[player]) else 'Inverted Pyramid Hole', 'Pyramid', player)
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else:
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caves.extend(['Ganons Tower Exit', 'Pyramid Exit'])
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hole_targets.append('Pyramid')
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@@ -804,7 +804,7 @@ def link_entrances(world, player):
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exit_pool.extend(['Agahnims Tower'])
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doors.extend(['Agahnims Tower'])
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if invFlag == (0x1b in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if invFlag == (0x1b in world.owswaps[player][0] and world.owMixed[player]):
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exit_pool.extend(['Pyramid Entrance'])
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hole_entrances.append('Pyramid Hole')
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entrances_must_exits.append('Pyramid Entrance')
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@@ -943,7 +943,7 @@ def link_entrances(world, player):
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world.powder_patch_required[player] = True
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# check for ganon location
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if world.get_entrance('Pyramid Hole' if invFlag == (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed') else 'Inverted Pyramid Hole', player).connected_region.name != 'Pyramid':
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if world.get_entrance('Pyramid Hole' if invFlag == (0x03 in world.owswaps[player][0] and world.owMixed[player]) else 'Inverted Pyramid Hole', player).connected_region.name != 'Pyramid':
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world.ganon_at_pyramid[player] = False
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# check for Ganon's Tower location
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@@ -1030,7 +1030,7 @@ def scramble_holes(world, player):
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('Lumberjack Tree Exit', 'Lumberjack Tree (top)')]
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if not world.shuffle_ganon:
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if (world.mode[player] == 'inverted') == (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') == (0x03 in world.owswaps[player][0] and world.owMixed[player]):
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connect_two_way(world, 'Pyramid Entrance', 'Pyramid Exit', player)
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connect_entrance(world, 'Pyramid Hole', 'Pyramid', player)
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else:
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@@ -1053,7 +1053,7 @@ def scramble_holes(world, player):
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if world.shuffle_ganon:
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random.shuffle(hole_targets)
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exit, target = hole_targets.pop()
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if (world.mode[player] == 'inverted') == (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') == (0x03 in world.owswaps[player][0] and world.owMixed[player]):
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connect_two_way(world, 'Pyramid Entrance', 'Pyramid Exit', player)
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connect_entrance(world, 'Pyramid Hole', 'Pyramid', player)
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else:
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