Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed
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28
README.md
28
README.md
@@ -66,19 +66,9 @@ OW Transitions are shuffled, but both worlds will have a matching layout.
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OW Transitions are shuffled within each world separately.
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## Overworld Tile Swap (--ow_swap)
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## Crossed (--ow_crossed)
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### Vanilla
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OW tiles remain in their original worlds.
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### Mixed
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OW tiles are randomly chosen to become a part of the opposite world
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### Crossed
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OW tiles remain in their original world, but transitions can now be travel cross-world.
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This allows OW connections to be shuffled cross-world.
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## Visual Representation of Main OW Shuffle Settings
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@@ -88,6 +78,10 @@ OW tiles remain in their original world, but transitions can now be travel cross
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This keeps similar edge transitions together. ie. The 2 west edges of Potion Shop will be paired to another set of two similar edges
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## Mixed Overworld (--ow_mixed)
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OW tiles are randomly chosen to become a part of the opposite world
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## Flute Shuffle (--ow_fluteshuffle)
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When enabled, new flute spots are generated and gives the player the option to cancel out of the flute menu by pressing X.
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@@ -120,10 +114,10 @@ Show the help message and exit.
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For specifying the overworld layout shuffle you want as above. (default: vanilla)
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```
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--ow_swap <mode>
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--ow_crossed
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```
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For specifying the overworld tile swap you want as above. (default: vanilla)
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This allows cross-world connections on the overworld
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```
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--ow_keepsimilar
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@@ -131,6 +125,12 @@ For specifying the overworld tile swap you want as above. (default: vanilla)
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This keeps similar edge transitions paired together with other pairs of transitions
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```
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--ow_mixed
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```
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This gives each OW tile a random chance to be swapped to the opposite world
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```
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--ow_fluteshuffle <mode>
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```
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