Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed
This commit is contained in:
137
Rom.py
137
Rom.py
@@ -33,7 +33,7 @@ from source.classes.SFX import randomize_sfx
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'cc8fc59caa0bbe6d26ac64b9d2893709'
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RANDOMIZERBASEHASH = '99f3f57ab2c9449172cade4927a462d6'
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class JsonRom(object):
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@@ -612,71 +612,20 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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if world.pot_contents[player]:
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write_pots_to_rom(rom, world.pot_contents[player])
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# patch overworld edges
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inverted_buffer = [0] * 0x82
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if world.owShuffle[player] != 'vanilla' or world.owSwap[player] != 'vanilla':
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owMode = 0
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if world.owShuffle[player] == 'parallel':
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owMode = 1
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elif world.owShuffle[player] == 'full':
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owMode = 2
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if world.owSwap[player] == 'mixed':
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owMode |= 0x100
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world.fix_fake_world[player] = True
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elif world.owSwap[player] == 'crossed':
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owMode |= 0x200
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world.fix_fake_world[player] = True
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write_int16(rom, 0x150002, owMode)
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owFlags = 0
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if world.owKeepSimilar[player]:
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owFlags |= 0x1
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if world.owFluteShuffle[player] != 'vanilla':
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owFlags |= 0x100
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write_int16(rom, 0x150004, owFlags)
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rom.write_byte(0x18004C, 0x01) # patch for allowing Frogsmith to enter multi-entrance caves
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# patches map data specific for OW Shuffle
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#inverted_buffer[0x03] = inverted_buffer[0x03] | 0x2 # convenient portal on WDM
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inverted_buffer[0x1A] = inverted_buffer[0x1A] | 0x2 # rocks added to prevent OWG hardlock
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inverted_buffer[0x1B] = inverted_buffer[0x1B] | 0x2 # rocks added to prevent OWG hardlock
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inverted_buffer[0x22] = inverted_buffer[0x22] | 0x2 # rocks added to prevent OWG hardlock
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inverted_buffer[0x3F] = inverted_buffer[0x3F] | 0x2 # added C to terrain
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#inverted_buffer[0x43] = inverted_buffer[0x43] | 0x2 # convenient portal on WDDM
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inverted_buffer[0x5A] = inverted_buffer[0x5A] | 0x2 # rocks added to prevent OWG hardlock
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inverted_buffer[0x5B] = inverted_buffer[0x5B] | 0x2 # rocks added to prevent OWG hardlock
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inverted_buffer[0x62] = inverted_buffer[0x62] | 0x2 # rocks added to prevent OWG hardlock
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inverted_buffer[0x7F] = inverted_buffer[0x7F] | 0x2 # added C to terrain
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if world.owSwap[player] == 'mixed':
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for b in world.owswaps[player][0]:
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# load inverted maps
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inverted_buffer[b] = (inverted_buffer[b] & 0xFE) | ((inverted_buffer[b] + 1) % 2)
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# set world flag
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rom.write_byte(0x153A00 + b, 0x00 if b >= 0x40 else 0x40)
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for edge in world.owedges:
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if edge.dest is not None and isinstance(edge.dest, OWEdge) and edge.player == player:
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write_int16(rom, edge.getAddress() + 0x0a, edge.vramLoc)
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write_int16(rom, edge.getAddress() + 0x0e, edge.getTarget())
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# patch flute spots
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owFlags = 0
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if world.owFluteShuffle[player] == 'vanilla':
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flute_spots = default_flute_connections
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else:
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flute_spots = world.owflutespots[player]
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owFlags |= 0x100
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for o in range(0, len(flute_spots)):
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owslot = flute_spots[o]
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offset = 0
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data = flute_data[owslot]
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if (world.mode[player] == 'inverted') != (data[1] in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (data[1] in world.owswaps[player][0] and world.owMixed[player]):
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offset = 0x40
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write_int16(rom, snes_to_pc(0x02E849 + (o * 2)), data[1] + offset) # owid
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@@ -695,7 +644,55 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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rom.write_byte(snes_to_pc(0x0AB78B + o), data[12] // 0x100) # X high byte
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rom.write_byte(snes_to_pc(0x0AB793 + o), data[11] & 0xff) # Y low byte
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rom.write_byte(snes_to_pc(0x0AB79B + o), data[11] // 0x100) # Y high byte
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# patch overworld edges
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inverted_buffer = [0] * 0x82
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if world.owShuffle[player] != 'vanilla' or world.owCrossed[player] or world.owMixed[player]:
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owMode = 0
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if world.owShuffle[player] == 'parallel':
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owMode = 1
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elif world.owShuffle[player] == 'full':
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owMode = 2
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if world.owKeepSimilar[player] and (world.owShuffle[player] != 'vanilla' or world.owCrossed[player]):
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owMode |= 0x100
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if world.owCrossed[player]:
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owMode |= 0x200
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world.fix_fake_world[player] = True
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if world.owMixed[player]:
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owMode |= 0x400
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write_int16(rom, 0x150002, owMode)
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write_int16(rom, 0x150004, owFlags)
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rom.write_byte(0x18004C, 0x01) # patch for allowing Frogsmith to enter multi-entrance caves
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# patches map data specific for OW Shuffle
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#inverted_buffer[0x03] = inverted_buffer[0x03] | 0x2 # convenient portal on WDM
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inverted_buffer[0x1A] = inverted_buffer[0x1A] | 0x2 # rocks added to prevent OWG hardlock
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inverted_buffer[0x1B] = inverted_buffer[0x1B] | 0x2 # rocks added to prevent OWG hardlock
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inverted_buffer[0x22] = inverted_buffer[0x22] | 0x2 # rocks added to prevent OWG hardlock
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inverted_buffer[0x3F] = inverted_buffer[0x3F] | 0x2 # added C to terrain
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#inverted_buffer[0x43] = inverted_buffer[0x43] | 0x2 # convenient portal on WDDM
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inverted_buffer[0x5A] = inverted_buffer[0x5A] | 0x2 # rocks added to prevent OWG hardlock
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inverted_buffer[0x5B] = inverted_buffer[0x5B] | 0x2 # rocks added to prevent OWG hardlock
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inverted_buffer[0x62] = inverted_buffer[0x62] | 0x2 # rocks added to prevent OWG hardlock
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inverted_buffer[0x7F] = inverted_buffer[0x7F] | 0x2 # added C to terrain
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if world.owMixed[player]:
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for b in world.owswaps[player][0]:
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# load inverted maps
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inverted_buffer[b] = (inverted_buffer[b] & 0xFE) | ((inverted_buffer[b] + 1) % 2)
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# set world flag
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rom.write_byte(0x153A00 + b, 0x00 if b >= 0x40 else 0x40)
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for edge in world.owedges:
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if edge.dest is not None and isinstance(edge.dest, OWEdge) and edge.player == player:
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write_int16(rom, edge.getAddress() + 0x0a, edge.vramLoc)
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write_int16(rom, edge.getAddress() + 0x0e, edge.getTarget())
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# patch entrance/exits/holes
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for region in world.regions:
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@@ -2177,7 +2174,7 @@ def write_strings(rom, world, player, team):
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if world.shuffle[player] in ['insanity', 'madness_legacy', 'insanity_legacy']:
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entrances_to_hint.update(InsanityEntrances)
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if world.shuffle_ganon:
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if world.mode[player] == 'inverted' != (0x1b in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if world.mode[player] == 'inverted' != (0x1b in world.owswaps[player][0] and world.owMixed[player]):
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entrances_to_hint.update({'Inverted Pyramid Entrance': 'The extra castle passage'})
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else:
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entrances_to_hint.update({'Pyramid Entrance': 'The pyramid ledge'})
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@@ -2247,7 +2244,7 @@ def write_strings(rom, world, player, team):
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tt[hint_locations.pop(0)] = this_hint
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# Adding a guaranteed hint for the Flute in overworld shuffle.
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if world.owShuffle[player] in ['parallel','full']:
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if world.owShuffle[player] != 'vanilla' or world.owMixed[player]:
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this_location = world.find_items_not_key_only('Ocarina', player)
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if this_location:
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this_hint = this_location[0].item.hint_text + ' can be found ' + hint_text(this_location[0]) + '.'
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@@ -2255,7 +2252,7 @@ def write_strings(rom, world, player, team):
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# Lastly we write hints to show where certain interesting items are. It is done the way it is to re-use the silver code and also to give one hint per each type of item regardless of how many exist. This supports many settings well.
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items_to_hint = RelevantItems.copy()
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if world.owShuffle[player] in ['parallel','full']:
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if world.owShuffle[player] != 'vanilla' or world.owMixed[player]:
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items_to_hint.remove('Ocarina')
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if world.keyshuffle[player]:
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items_to_hint.extend(SmallKeys)
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@@ -2264,7 +2261,7 @@ def write_strings(rom, world, player, team):
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random.shuffle(items_to_hint)
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hint_count = 5 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] else 8
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hint_count += 2 if world.doorShuffle[player] == 'crossed' else 0
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hint_count += 1 if world.owShuffle[player] in ['parallel', 'full'] else 0
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hint_count += 1 if world.owShuffle[player] != 'vanilla' or world.owMixed[player] else 0
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while hint_count > 0:
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this_item = items_to_hint.pop(0)
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this_location = world.find_items_not_key_only(this_item, player)
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@@ -2475,7 +2472,7 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
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if world.doorShuffle[player] == 'vanilla' or world.intensity[player] < 3:
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write_int16(rom, 0x15AEE + 2*0x38, 0x00E0)
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write_int16(rom, 0x15AEE + 2*0x25, 0x000C)
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if (world.mode[player] == 'inverted') != (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x03 in world.owswaps[player][0] and world.owMixed[player]):
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if world.shuffle[player] in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
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rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01]) # mountain cave starts on OW
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@@ -2498,18 +2495,18 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
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rom.write_byte(snes_to_pc(0x02D9B8), 0x12)
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rom.write_bytes(0x180247, [0x00, 0x5A, 0x00, 0x00, 0x00, 0x00, 0x00]) #indicates the overworld door being used for the single entrance spawn point
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if (world.mode[player] == 'inverted') != (0x05 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x05 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC655), [0x4A, 0x1D, 0x82]) # add warp under rock
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if (world.mode[player] == 'inverted') != (0x07 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x07 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC387), [0xDD, 0xD1]) # add warps under rocks
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rom.write_bytes(snes_to_pc(0x1BD1DD), [0xA4, 0x06, 0x82, 0x9E, 0x06, 0x82, 0xFF, 0xFF]) # add warps under rocks
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rom.write_byte(0x180089, 0x01) # open TR after exit
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rom.write_bytes(0x0086E, [0x5C, 0x00, 0xA0, 0xA1]) # TR tail
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if world.shuffle[player] in ['vanilla']:
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world.fix_trock_doors[player] = True
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if (world.mode[player] == 'inverted') != (0x10 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x10 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC67A), [0x2E, 0x0B, 0x82]) # add warp under rock
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if (world.mode[player] == 'inverted') != (0x1B in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x1B in world.owswaps[player][0] and world.owMixed[player]):
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write_int16(rom, 0x15AEE + 2 * 0x06, 0x0020) # post aga hyrule castle spawn
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rom.write_byte(0x15B8C + 0x06, 0x1B)
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write_int16(rom, 0x15BDB + 2 * 0x06, 0x00AE)
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@@ -2597,21 +2594,21 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
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write_int16(rom, 0xDB96F + 2 * 0x35, 0x001B) # move pyramid exit door
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write_int16(rom, 0xDBA71 + 2 * 0x35, 0x011C)
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if (world.mode[player] == 'inverted') != (0x29 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x29 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x06B2AB), [0xF0, 0xE1, 0x05]) # frog pickup on contact
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if (world.mode[player] == 'inverted') != (0x2C in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x2C in world.owswaps[player][0] and world.owMixed[player]):
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
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rom.write_byte(0x15B8C, 0x6C) # exit links at bomb shop area
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rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house
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rom.write_byte(0xDBB73 + 0x52, 0x01)
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if (world.mode[player] == 'inverted') != (0x2F in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x2F in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC80D), [0xB2, 0x0B, 0x82]) # add warp under rock
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if (world.mode[player] == 'inverted') != (0x30 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x30 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC81E), [0x94, 0x1D, 0x82]) # add warp under rock
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if (world.mode[player] == 'inverted') != (0x33 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x33 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC3DF), [0xD8, 0xD1]) # add warp under rock
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rom.write_bytes(snes_to_pc(0x1BD1D8), [0xA8, 0x02, 0x82, 0xFF, 0xFF]) # add warp under rock
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if (world.mode[player] == 'inverted') != (0x35 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x35 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82]) # add warp under rock
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# apply inverted map changes
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