Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed
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@@ -116,17 +116,18 @@
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"full"
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]
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},
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"ow_swap": {
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"choices": [
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"vanilla",
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"mixed",
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"crossed"
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]
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"ow_crossed": {
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"action": "store_true",
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"type": "bool"
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},
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"ow_keepsimilar": {
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"action": "store_true",
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"type": "bool"
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},
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"ow_mixed": {
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"action": "store_true",
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"type": "bool"
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},
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"ow_fluteshuffle": {
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"choices": [
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"vanilla",
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@@ -201,22 +201,19 @@
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"Full: Overworld transitions are shuffled, but both worlds",
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" will have an independent map shape."
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],
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"ow_swap": [
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"This swaps the tiles of the overworld from one world to the other.",
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"Vanilla: All overworld tiles remain in their original world as",
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" they were in the base game.",
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"Mixed: Overworld tiles are randomly chosen to become part of",
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" the opposite world.",
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"Crossed: Overworld tiles remain in their original world, but",
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" the transitions are shuffled cross world."
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],
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"ow_crossed": [
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"This allows cross-world connections to occur on the overworld." ],
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"ow_keepsimilar": [
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"This keeps similar edge transitions together. ie. the two west edges on",
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"Potion Shop will be paired with another similar pair." ],
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"ow_mixed": [
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"Overworld tiles are randomly chosen to become part of the opposite world."
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],
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"ow_fluteshuffle": [
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"This randomizes the flute spot destinations.",
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"Vanilla: All flute spots remain unchanged.",
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"Balanced: New flute spots will be generated but prevents flute spots from being on any adjacent screen.",
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"Balanced: New flute spots will be generated but prevents flute",
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" spots from being on any adjacent screen.",
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"Random: New flute spots will be generated with minimal bias."
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],
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"door_shuffle": [
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