New goals and rom update
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@@ -53,7 +53,16 @@ This is similar to insanity mode in ER where door entrances and exits are not pa
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## Customizer
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Please see [Customizer documentation](docs/Customizer.md) on how to create custom seeds.
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Please see [Customizer documentation](docs/Customizer.md) on how to create custom seeds.
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## New Goals
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### Triforce Hunt + Ganon
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Collect the requisite triforce pieces, then defeat Ganon. (Aga2 not required). Use `ganonhunt` on CLI
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### Completionist
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All dungeons not enough for you? You have to obtain every item in the game too. This option turns on the collection rate counter and forces accessibility to be 100% locations. Finish by defeating Ganon.
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## Standard Generation Change
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@@ -100,10 +109,10 @@ These are now independent of retro mode and have three options: None, Random, an
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# Bug Fixes and Notes
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None yet
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* 1.2.0.1-u
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* Fixed the issue when defeating Agahnim and standing in the doorway can cause door state to linger.
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# Known Issues
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* Standing in the doorway when defeating Aga 1 and being teleported to the Dark World will not clear door state. It may cause issues requiring a Save & Quit to fix.
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* Decoupled doors can lead to situations where you aren't logically supposed to go back through a door without a big key or small key, but you can if you press the correct direction back through the door first. There are some transitions where you may get stuck without a bomb. These problems are planned to be fixed.
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* Logic getting to Skull X room may be wrong if a trap door, big key door, or bombable wall. A bomb jump to get to those pot may be required if you don't have boots to bonk across.
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* Logic getting to Skull X room may be wrong if a trap door, big key door, or bombable wall is shuffled there. A bomb jump to get to those pot may be required if you don't have boots to bonk across.
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