New goals and rom update

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aerinon
2022-12-01 14:10:10 -07:00
parent 1c91eef29a
commit becba348b9
14 changed files with 74 additions and 28 deletions

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@@ -53,7 +53,16 @@ This is similar to insanity mode in ER where door entrances and exits are not pa
## Customizer
Please see [Customizer documentation](docs/Customizer.md) on how to create custom seeds.
Please see [Customizer documentation](docs/Customizer.md) on how to create custom seeds.
## New Goals
### Triforce Hunt + Ganon
Collect the requisite triforce pieces, then defeat Ganon. (Aga2 not required). Use `ganonhunt` on CLI
### Completionist
All dungeons not enough for you? You have to obtain every item in the game too. This option turns on the collection rate counter and forces accessibility to be 100% locations. Finish by defeating Ganon.
## Standard Generation Change
@@ -100,10 +109,10 @@ These are now independent of retro mode and have three options: None, Random, an
# Bug Fixes and Notes
None yet
* 1.2.0.1-u
* Fixed the issue when defeating Agahnim and standing in the doorway can cause door state to linger.
# Known Issues
* Standing in the doorway when defeating Aga 1 and being teleported to the Dark World will not clear door state. It may cause issues requiring a Save & Quit to fix.
* Decoupled doors can lead to situations where you aren't logically supposed to go back through a door without a big key or small key, but you can if you press the correct direction back through the door first. There are some transitions where you may get stuck without a bomb. These problems are planned to be fixed.
* Logic getting to Skull X room may be wrong if a trap door, big key door, or bombable wall. A bomb jump to get to those pot may be required if you don't have boots to bonk across.
* Logic getting to Skull X room may be wrong if a trap door, big key door, or bombable wall is shuffled there. A bomb jump to get to those pot may be required if you don't have boots to bonk across.