Tower of Hera crystal regions working
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@@ -1989,6 +1989,10 @@ logical_connections = [
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('Hera Lobby to Front Barrier - Blue', 'Hera Front'),
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('Hera Front to Lobby Barrier - Blue', 'Hera Lobby'),
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('Hera Lobby to Crystal', 'Hera Lobby Crystal'),
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('Hera Lobby Crystal Exit', 'Hera Lobby'),
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('Hera Front to Crystal', 'Hera Front Crystal'),
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('Hera Front Crystal Exit', 'Hera Front'),
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('Hera Front to Down Stairs Barrier - Blue', 'Hera Down Stairs Landing'),
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('Hera Front to Up Stairs Barrier - Orange', 'Hera Up Stairs Landing'),
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('Hera Front to Back Barrier - Orange', 'Hera Back'),
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6
Doors.py
6
Doors.py
@@ -253,7 +253,11 @@ def create_doors(world, player):
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# Hera
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create_door(player, 'Hera Lobby S', Nrml).dir(So, 0x77, Mid, Low).pos(0).portal(Z, 0x22, 1),
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create_door(player, 'Hera Lobby to Front Barrier - Blue', Lgcl),
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create_door(player, 'Hera Lobby - Crystal', Lgcl),
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create_door(player, 'Hera Lobby - Crystal Exit', Lgcl),
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create_door(player, 'Hera Front to Lobby Barrier - Blue', Lgcl),
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create_door(player, 'Hera Front - Crystal', Lgcl),
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create_door(player, 'Hera Front - Crystal Exit', Lgcl),
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create_door(player, 'Hera Front to Down Stairs Barrier - Blue', Lgcl),
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create_door(player, 'Hera Down Stairs to Front Barrier - Blue', Lgcl),
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create_door(player, 'Hera Front to Up Stairs Barrier - Orange', Lgcl),
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@@ -1138,8 +1142,10 @@ def create_doors(world, player):
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world.get_door('Hyrule Castle Tapestry Backwards', player).event('Zelda Pickup')
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# crystal switches and barriers
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world.get_door('Hera Lobby - Crystal Exit', player).c_switch()
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world.get_door('Hera Lobby to Front Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('Hera Front to Lobby Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('Hera Front - Crystal Exit', player).c_switch()
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world.get_door('Hera Front to Down Stairs Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('Hera Down Stairs to Front Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('Hera Front to Up Stairs Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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@@ -195,7 +195,7 @@ desert_regions = [
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]
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hera_regions = [
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'Hera Lobby', 'Hera Front', 'Hera Back', 'Hera Down Stairs Landing', 'Hera Up Stairs Landing',
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'Hera Lobby', 'Hera Lobby Crystal', 'Hera Front', 'Hera Back', 'Hera Front Crystal', 'Hera Down Stairs Landing', 'Hera Up Stairs Landing',
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'Hera Basement Cage', 'Hera Tile Room', 'Hera Tridorm', 'Hera Torches', 'Hera Beetles',
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'Hera Startile Corner', 'Hera Startile Wide', 'Hera 4F', 'Hera Big Chest Landing', 'Hera 5F',
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'Hera Fairies', 'Hera Boss', 'Hera Portal'
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10
Regions.py
10
Regions.py
@@ -338,8 +338,10 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'Desert Boss', 'Desert Palace', ['Desert Palace - Boss', 'Desert Palace - Prize'], ['Desert Boss SW']),
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# Hera
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create_dungeon_region(player, 'Hera Lobby', 'Tower of Hera', None, ['Hera Lobby S', 'Hera Lobby to Front Barrier - Blue']),
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create_dungeon_region(player, 'Hera Front', 'Tower of Hera', None, ['Hera Front to Lobby Barrier - Blue', 'Hera Front to Down Stairs Barrier - Blue', 'Hera Front to Up Stairs Barrier - Orange', 'Hera Front to Back Barrier - Orange']),
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create_dungeon_region(player, 'Hera Lobby', 'Tower of Hera', None, ['Hera Lobby S', 'Hera Lobby to Crystal', 'Hera Lobby to Front Barrier - Blue']),
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create_dungeon_region(player, 'Hera Lobby Crystal', 'Tower of Hera', None, ['Hera Lobby Crystal Exit']),
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create_dungeon_region(player, 'Hera Front', 'Tower of Hera', None, ['Hera Front to Crystal', 'Hera Front to Lobby Barrier - Blue', 'Hera Front to Down Stairs Barrier - Blue', 'Hera Front to Up Stairs Barrier - Orange', 'Hera Front to Back Barrier - Orange']),
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create_dungeon_region(player, 'Hera Front Crystal', 'Tower of Hera', None, ['Hera Front Crystal Exit']),
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create_dungeon_region(player, 'Hera Down Stairs Landing', 'Tower of Hera', None, ['Hera Lobby Down Stairs', 'Hera Down Stairs to Front Barrier - Blue']),
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create_dungeon_region(player, 'Hera Up Stairs Landing', 'Tower of Hera', None, ['Hera Up Stairs to Front Barrier - Orange', 'Hera Lobby Up Stairs']),
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create_dungeon_region(player, 'Hera Back', 'Tower of Hera', ['Tower of Hera - Map Chest'], ['Hera Back to Front Barrier - Orange', 'Hera Lobby Key Stairs']),
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@@ -759,8 +761,8 @@ def create_dungeon_regions(world, player):
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]
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world.initialize_regions()
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world.get_region('Hera Lobby', player).crystal_switch = True
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world.get_region('Hera Front', player).crystal_switch = True
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world.get_region('Hera Lobby Crystal', player).crystal_switch = True
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world.get_region('Hera Front Crystal', player).crystal_switch = True
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world.get_region('Hera Basement Cage', player).crystal_switch = True
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world.get_region('Hera Tile Room', player).crystal_switch = True # INTERIOR not accessible (maybe with cane)
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world.get_region('Hera Tridorm', player).crystal_switch = True
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16
Rules.py
16
Rules.py
@@ -349,14 +349,14 @@ def global_rules(world, player):
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else:
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set_rule(world.get_entrance('Thieves Attic ES', player), lambda state: state.can_reach_orange(world.get_region('Thieves Attic', player), player))
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set_rule(world.get_entrance('Hera Lobby to Front Barrier - Blue', player), lambda state: state.can_hit_switch(player))
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set_rule(world.get_entrance('Hera Front to Lobby Barrier - Blue', player), lambda state: state.can_hit_switch(player))
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set_rule(world.get_entrance('Hera Front to Down Stairs Barrier - Blue', player), lambda state: lambda state: state.can_hit_switch(player))
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set_rule(world.get_entrance('Hera Down Stairs to Front Barrier - Blue', player), lambda state: lambda state: state.can_hit_switch_through_barrier(player) or state.can_reach_blue(world.get_region('Hera Down Stairs Landing', player), player))
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set_rule(world.get_entrance('Hera Front to Up Stairs Barrier - Orange', player), lambda state: lambda state: state.can_hit_switch(player))
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set_rule(world.get_entrance('Hera Up Stairs to Front Barrier - Orange', player), lambda state: lambda state: state.can_hit_switch_through_barrier(player) or state.can_reach_orange(world.get_region('Hera Up Stairs Landing', player), player))
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set_rule(world.get_entrance('Hera Front to Back Barrier - Orange', player), lambda state: lambda state: state.can_hit_switch(player))
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set_rule(world.get_entrance('Hera Back to Front Barrier - Orange', player), lambda state: state.has_beam_sword(player) or state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player) or state.can_reach_orange(world.get_region('Hera Back', player), player))
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set_rule(world.get_entrance('Hera Lobby to Front Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Lobby', player), player))
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set_rule(world.get_entrance('Hera Front to Lobby Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Front', player), player))
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set_rule(world.get_entrance('Hera Front to Down Stairs Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Front', player), player))
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set_rule(world.get_entrance('Hera Down Stairs to Front Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Down Stairs Landing', player), player))
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set_rule(world.get_entrance('Hera Front to Up Stairs Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
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set_rule(world.get_entrance('Hera Up Stairs to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Up Stairs Landing', player), player))
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set_rule(world.get_entrance('Hera Front to Back Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
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set_rule(world.get_entrance('Hera Back to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Back', player), player))
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set_rule(world.get_entrance('PoD Arena Crystal Path', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Crystal', player), player))
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set_rule(world.get_entrance('Swamp Trench 2 Pots Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Swamp Trench 2 Pots', player), player))
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set_rule(world.get_entrance('Swamp Shortcut Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Swamp Shortcut', player), player))
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