Merged in DR v0.5.0.1
This commit is contained in:
38
ItemList.py
38
ItemList.py
@@ -37,7 +37,7 @@ Difficulty = namedtuple('Difficulty',
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['baseitems', 'bottles', 'bottle_count', 'same_bottle', 'progressiveshield',
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'basicshield', 'progressivearmor', 'basicarmor', 'swordless',
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'progressivesword', 'basicsword', 'basicbow', 'timedohko', 'timedother',
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'retro',
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'retro', 'bomblogic',
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'extras', 'progressive_sword_limit', 'progressive_shield_limit',
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'progressive_armor_limit', 'progressive_bottle_limit',
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'progressive_bow_limit', 'heart_piece_limit', 'boss_heart_container_limit'])
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@@ -61,6 +61,7 @@ difficulties = {
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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retro = ['Small Key (Universal)'] * 18 + ['Rupees (20)'] * 10,
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bomblogic = ['Bomb Upgrade (+10)'] * 2,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 4,
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progressive_shield_limit = 3,
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@@ -86,6 +87,7 @@ difficulties = {
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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retro = ['Small Key (Universal)'] * 13 + ['Rupees (5)'] * 15,
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bomblogic = ['Bomb Upgrade (+10)'] * 2,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 3,
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progressive_shield_limit = 2,
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@@ -111,6 +113,7 @@ difficulties = {
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timedohko = ['Green Clock'] * 20 + ['Red Clock'] * 5,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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retro = ['Small Key (Universal)'] * 13 + ['Rupees (5)'] * 15,
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bomblogic = ['Bomb Upgrade (+10)'] * 2,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 2,
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progressive_shield_limit = 1,
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@@ -252,10 +255,10 @@ def generate_itempool(world, player):
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# set up item pool
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if world.custom:
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.customitemarray)
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bomblogic[player], world.customitemarray)
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world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
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else:
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(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.owShuffle[player], world.owSwap[player], world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.doorShuffle[player], world.logic[player])
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(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.owShuffle[player], world.owSwap[player], world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bomblogic[player], world.doorShuffle[player], world.logic[player])
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if player in world.pool_adjustment.keys():
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amt = world.pool_adjustment[player]
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@@ -285,7 +288,7 @@ def generate_itempool(world, player):
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if item in ['Hammer', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']:
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if item not in possible_weapons:
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possible_weapons.append(item)
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if item in ['Bombs (10)']:
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if not world.bomblogic[player] and item in ['Bombs (10)']:
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if item not in possible_weapons and world.doorShuffle[player] != 'crossed':
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possible_weapons.append(item)
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starting_weapon = random.choice(possible_weapons)
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@@ -521,6 +524,18 @@ def set_up_shops(world, player):
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rss.locked = True
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cap_shop = world.get_region('Capacity Upgrade', player).shop
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cap_shop.inventory[1] = None # remove arrow capacity upgrades in retro
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if world.bomblogic[player]:
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for item in world.itempool:
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if item.name == 'Bomb Upgrade (+10)' and item.player == player:
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item.advancement = True
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if world.shopsanity[player]:
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removals = [item for item in world.itempool if item.name == 'Bomb Upgrade (+5)' and item.player == player]
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for remove in removals:
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world.itempool.remove(remove)
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world.itempool.append(ItemFactory('Rupees (50)', player)) # replace the bomb upgrade
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else:
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cap_shop = world.get_region('Capacity Upgrade', player).shop
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cap_shop.inventory[0] = cap_shop.inventory[1] # remove bomb capacity upgrades in bomblogic
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def customize_shops(world, player):
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@@ -562,7 +577,7 @@ def customize_shops(world, player):
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shop.shopkeeper_config = shopkeeper
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# handle capacity upgrades - randomly choose a bomb bunch or arrow bunch to become capacity upgrades
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if world.difficulty[player] == 'normal':
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if not found_bomb_upgrade and len(possible_replacements) > 0:
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if not found_bomb_upgrade and len(possible_replacements) > 0 and not world.bomblogic[player]:
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choices = []
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for shop, idx, loc, item in possible_replacements:
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if item.name in ['Bombs (3)', 'Bombs (10)']:
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@@ -710,7 +725,7 @@ rupee_chart = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)'
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'Rupees (100)': 100, 'Rupees (300)': 300}
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def get_pool_core(progressive, owShuffle, owSwap, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, door_shuffle, logic):
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def get_pool_core(progressive, owShuffle, owSwap, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, bomblogic, door_shuffle, logic):
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pool = []
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placed_items = {}
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precollected_items = []
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@@ -763,6 +778,11 @@ def get_pool_core(progressive, owShuffle, owSwap, shuffle, difficulty, treasure_
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diff = difficulties[difficulty]
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pool.extend(diff.baseitems)
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if bomblogic:
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pool = [item.replace('Bomb Upgrade (+5)','Rupees (5)') for item in pool]
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pool = [item.replace('Bomb Upgrade (+10)','Rupees (5)') for item in pool]
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pool.extend(diff.bomblogic)
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# expert+ difficulties produce the same contents for
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# all bottles, since only one bottle is available
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if diff.same_bottle:
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@@ -857,7 +877,7 @@ def get_pool_core(progressive, owShuffle, owSwap, shuffle, difficulty, treasure_
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pool.extend(['Small Key (Universal)'])
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return (pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms)
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def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, customitemarray):
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def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, bomblogic, customitemarray):
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if isinstance(customitemarray,dict) and 1 in customitemarray:
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customitemarray = customitemarray[1]
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pool = []
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@@ -976,7 +996,7 @@ def test():
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for door_shuffle in ['basic', 'crossed', 'vanilla']:
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for owShuffle in ['full', 'vanilla']:
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for owSwap in ['mixed', 'vanilla']:
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out = get_pool_core(progressive, owShuffle, owSwap, shuffle, difficulty, 30, timer, goal, mode, swords, retro, door_shuffle, logic)
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out = get_pool_core(progressive, owShuffle, owSwap, shuffle, difficulty, 30, timer, goal, mode, swords, retro, bomblogic, door_shuffle, logic)
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count = len(out[0]) + len(out[1])
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correct_count = total_items_to_place
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@@ -986,7 +1006,7 @@ def test():
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if retro:
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correct_count += 28
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try:
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assert count == correct_count, "expected {0} items but found {1} items for {2}".format(correct_count, count, (progressive, shuffle, difficulty, timer, goal, mode, swords, retro))
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assert count == correct_count, "expected {0} items but found {1} items for {2}".format(correct_count, count, (progressive, shuffle, difficulty, timer, goal, mode, swords, retro, bomblogic))
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except AssertionError as e:
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print(e)
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