Merged in DR v0.5.0.1
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@@ -264,6 +264,10 @@
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"type": "bool",
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"help": "suppress"
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},
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"bomblogic": {
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"action": "store_true",
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"type": "bool"
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},
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"retro": {
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"action": "store_true",
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"type": "bool"
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@@ -53,7 +53,8 @@
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"enemizer.nothing.applied": "No Enemizer options will be applied until this is resolved.",
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"building.collection.spheres": "Building up collection spheres",
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"building.calculating.spheres": "Calculated sphere %i, containing %i of %i progress items.",
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"building.final.spheres": "Calculated final sphere %i, containing %i of %i progress items."
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"building.final.spheres": "Calculated final sphere %i, containing %i of %i progress items.",
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"old.python.version": "Door Rando may have issues with python versions earlier than 3.7. Detected version: %s"
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},
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"help": {
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"lang": [ "App Language, if available, defaults to English" ],
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@@ -291,6 +292,7 @@
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"and a few other little things make this more like Zelda-1. (default: %(default)s)"
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],
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"pseudoboots": [ " Players starts with pseudo boots that allow dashing but no item checks (default: %(default)s"],
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"bomblogic": ["Start with 0 bomb capacity. Two capacity upgrades (+10) are added to the pool (default: %(default)s)" ],
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"startinventory": [ "Specifies a list of items that will be in your starting inventory (separated by commas). (default: %(default)s)" ],
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"usestartinventory": [ "Toggle usage of Starting Inventory." ],
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"custom": [ "Not supported." ],
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@@ -207,6 +207,7 @@
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"randomizer.item.hints": "Include Helpful Hints",
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"randomizer.item.retro": "Retro mode (universal keys)",
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"randomizer.item.pseudoboots": "Start with Pseudo Boots",
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"randomizer.item.bomblogic": "Bomblogic",
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"randomizer.item.worldstate": "World State",
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"randomizer.item.worldstate.standard": "Standard",
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@@ -1,6 +1,7 @@
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{
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"checkboxes": {
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"retro": { "type": "checkbox" },
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"bomblogic": { "type": "checkbox" },
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"shopsanity": { "type": "checkbox" },
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"hints": {
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"type": "checkbox"
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