Adding tree pulls, bush crabs, and stun prizes to logic consideration

This commit is contained in:
codemann8
2021-07-29 03:40:45 -05:00
parent e9957d87dd
commit c14ad502cd
5 changed files with 139 additions and 28 deletions

View File

@@ -25,7 +25,7 @@ from RoomData import create_rooms
from Rules import set_rules
from Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive
from Fill import distribute_items_cutoff, distribute_items_staleness, distribute_items_restrictive, flood_items
from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations
from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations, set_prize_drops
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
from Utils import output_path, parse_player_names
@@ -195,6 +195,8 @@ def main(args, seed=None, fish=None):
else:
lock_shop_locations(world, player)
for player in range(1, world.players + 1):
set_prize_drops(world, player)
logger.info(world.fish.translate("cli","cli","placing.dungeon.prizes"))
@@ -414,6 +416,7 @@ def copy_world(world):
ret.standardize_palettes = world.standardize_palettes.copy()
ret.owswaps = world.owswaps.copy()
ret.owflutespots = world.owflutespots.copy()
ret.prizes = world.prizes.copy()
for player in range(1, world.players + 1):
create_regions(ret, player)