Lots of cross gen work

This commit is contained in:
aerinon
2020-03-05 16:47:57 -07:00
parent 84d639ab60
commit c1783082d8
5 changed files with 378 additions and 102 deletions

View File

@@ -397,11 +397,6 @@ def determine_entrance_list(world, player):
return entrance_map, potential_entrances, connections
# todo: kill drop exceptions
def drop_exception(name):
return name in ['Skull Pot Circle', 'Skull Back Drop']
def add_shuffled_entrances(sectors, region_list, entrance_list):
for sector in sectors:
for region in sector.regions:
@@ -419,8 +414,6 @@ def find_enabled_origins(sectors, enabled, entrance_list, entrance_map, key):
if key not in entrance_map.keys():
key = ' '.join(key.split(' ')[:-1])
entrance_map[key].append(region.name)
if drop_exception(region.name): # only because they have unique regions
entrance_list.append(region.name)
def remove_drop_origins(entrance_list):
@@ -1443,7 +1436,7 @@ def check_if_regions_visited(state, check_paths):
def check_for_pinball_fix(state, bad_region, world, player):
pinball_region = world.get_region('Skull Pinball', player)
if bad_region.name == 'Skull 2 West Lobby' and state.visited_at_all(pinball_region): #revisit this for entrance shuffle
if bad_region.name == 'Skull 2 West Lobby' and state.visited_at_all(pinball_region): # revisit this for entrance shuffle
door = world.get_door('Skull Pinball WS', player)
room = world.get_room(door.roomIndex, player)
if room.doorList[door.doorListPos][1] == DoorKind.Trap: