Fixed issue where S&Q points getting set before Mixed OWR
This commit is contained in:
@@ -1402,8 +1402,7 @@ def place_blacksmith(world, links_house, player):
|
|||||||
invFlag = world.mode[player] == 'inverted'
|
invFlag = world.mode[player] == 'inverted'
|
||||||
|
|
||||||
assumed_inventory = list()
|
assumed_inventory = list()
|
||||||
region = world.get_region('Frog Prison', player)
|
if world.logic[player] in ['noglitches', 'minorglitches'] and (world.is_tile_swapped(0x29, player) == invFlag):
|
||||||
if world.logic[player] in ['noglitches', 'minorglitches'] and region.type == (RegionType.DarkWorld if not invFlag else RegionType.LightWorld):
|
|
||||||
assumed_inventory.append('Titans Mitts')
|
assumed_inventory.append('Titans Mitts')
|
||||||
|
|
||||||
links_region = world.get_entrance(links_house, player).parent_region.name
|
links_region = world.get_entrance(links_house, player).parent_region.name
|
||||||
|
|||||||
@@ -14,21 +14,6 @@ version_branch = '-u'
|
|||||||
__version__ = '%s%s' % (version_number, version_branch)
|
__version__ = '%s%s' % (version_number, version_branch)
|
||||||
|
|
||||||
def link_overworld(world, player):
|
def link_overworld(world, player):
|
||||||
if not world.is_bombshop_start(player):
|
|
||||||
connect_simple(world, 'Links House S&Q', 'Links House', player)
|
|
||||||
else:
|
|
||||||
connect_simple(world, 'Links House S&Q', 'Big Bomb Shop', player)
|
|
||||||
|
|
||||||
if not world.mode[player] == 'inverted':
|
|
||||||
connect_simple(world, 'Sanctuary S&Q', 'Sanctuary', player)
|
|
||||||
else:
|
|
||||||
connect_simple(world, 'Sanctuary S&Q', 'Dark Sanctuary Hint', player)
|
|
||||||
|
|
||||||
if not world.is_tile_swapped(0x1b, player):
|
|
||||||
connect_simple(world, 'Other World S&Q', 'Pyramid Area', player)
|
|
||||||
else:
|
|
||||||
connect_simple(world, 'Other World S&Q', 'Hyrule Castle Ledge', player)
|
|
||||||
|
|
||||||
# setup mandatory connections
|
# setup mandatory connections
|
||||||
for exitname, regionname in mandatory_connections:
|
for exitname, regionname in mandatory_connections:
|
||||||
connect_simple(world, exitname, regionname, player)
|
connect_simple(world, exitname, regionname, player)
|
||||||
@@ -183,6 +168,21 @@ def link_overworld(world, player):
|
|||||||
world.spoiler.set_map('swaps', text_output, world.owswaps[player][0], player)
|
world.spoiler.set_map('swaps', text_output, world.owswaps[player][0], player)
|
||||||
|
|
||||||
# apply tile logical connections
|
# apply tile logical connections
|
||||||
|
if not world.is_bombshop_start(player):
|
||||||
|
connect_simple(world, 'Links House S&Q', 'Links House', player)
|
||||||
|
else:
|
||||||
|
connect_simple(world, 'Links House S&Q', 'Big Bomb Shop', player)
|
||||||
|
|
||||||
|
if not world.mode[player] == 'inverted':
|
||||||
|
connect_simple(world, 'Sanctuary S&Q', 'Sanctuary', player)
|
||||||
|
else:
|
||||||
|
connect_simple(world, 'Sanctuary S&Q', 'Dark Sanctuary Hint', player)
|
||||||
|
|
||||||
|
if not world.is_tile_swapped(0x1b, player):
|
||||||
|
connect_simple(world, 'Other World S&Q', 'Pyramid Area', player)
|
||||||
|
else:
|
||||||
|
connect_simple(world, 'Other World S&Q', 'Hyrule Castle Ledge', player)
|
||||||
|
|
||||||
for owid in ow_connections.keys():
|
for owid in ow_connections.keys():
|
||||||
if not world.is_tile_swapped(owid, player):
|
if not world.is_tile_swapped(owid, player):
|
||||||
for (exitname, regionname) in ow_connections[owid][0]:
|
for (exitname, regionname) in ow_connections[owid][0]:
|
||||||
|
|||||||
Reference in New Issue
Block a user