Merge branch 'DoorDev' into EdgeWork

This commit is contained in:
aerinon
2020-02-21 16:26:50 -07:00
13 changed files with 336 additions and 25 deletions

View File

@@ -163,6 +163,7 @@ def vanilla_key_logic(world, player):
world.key_logic[player] = {}
analyze_dungeon(key_layout, world, player)
world.key_logic[player][builder.name] = key_layout.key_logic
log_key_logic(builder.name, key_layout.key_logic)
last_key = None
if world.shuffle[player] == 'vanilla':
validate_vanilla_key_logic(world, player)
@@ -784,6 +785,8 @@ def assign_cross_keys(dungeon_builders, world, player):
# Last Step: Adjust Small Key Dungeon Pool
if not world.retro[player]:
for name, builder in dungeon_builders.items():
reassign_key_doors(builder, world, player)
log_key_logic(builder.name, world.key_logic[player][builder.name])
actual_chest_keys = max(builder.key_doors_num - builder.key_drop_cnt, 0)
dungeon = world.get_dungeon(name, player)
if actual_chest_keys == 0:
@@ -864,8 +867,11 @@ def combine_layouts(recombinant_builders, dungeon_builders, entrances_map):
if recombine.master_sector is None:
recombine.master_sector = builder.master_sector
recombine.master_sector.name = recombine.name
recombine.pre_open_stonewall = builder.pre_open_stonewall
else:
recombine.master_sector.regions.extend(builder.master_sector.regions)
if builder.pre_open_stonewall:
recombine.pre_open_stonewall = builder.pre_open_stonewall
recombine.layout_starts = list(entrances_map[recombine.name])
dungeon_builders[recombine.name] = recombine
@@ -898,9 +904,11 @@ def shuffle_key_doors(builder, world, player):
builder.key_doors_num = num_key_doors
find_small_key_door_candidates(builder, start_regions, world, player)
find_valid_combination(builder, start_regions, world, player)
reassign_key_doors(builder, world, player)
log_key_logic(builder.name, world.key_logic[player][builder.name])
def find_current_key_doors(builder, world, player):
def find_current_key_doors(builder):
current_doors = []
for region in builder.master_sector.regions:
for ext in region.exits:
@@ -987,9 +995,9 @@ def find_valid_combination(builder, start_regions, world, player, drop_keys=True
if player not in world.key_logic.keys():
world.key_logic[player] = {}
analyze_dungeon(key_layout, world, player)
reassign_key_doors(builder, proposal, world, player)
log_key_logic(builder.name, key_layout.key_logic)
builder.key_door_proposal = proposal
world.key_logic[player][builder.name] = key_layout.key_logic
world.key_layout[player][builder.name] = key_layout
return True
@@ -1011,6 +1019,13 @@ def log_key_logic(d_name, key_logic):
if rule.alternate_small_key is not None:
for loc in rule.alternate_big_key_loc:
logger.debug('---BK Loc %s', loc.name)
logger.debug('Placement rules for %s', d_name)
for rule in key_logic.placement_rules:
logger.debug('*Rule for %s:', rule.door_reference)
if rule.bk_conditional_set:
logger.debug('**BK Checks %s', ','.join([x.name for x in rule.bk_conditional_set]))
logger.debug('**BK Blocked By Door (%s) : %s', rule.needed_keys_wo_bk, ','.join([x.name for x in rule.check_locations_wo_bk]))
logger.debug('**BK Elsewhere (%s) : %s', rule.needed_keys_w_bk, ','.join([x.name for x in rule.check_locations_w_bk]))
def build_pair_list(flat_list):
@@ -1045,7 +1060,9 @@ def find_key_door_candidates(region, checked, world, player):
while len(queue) > 0:
current, last_door, last_region = queue.pop()
for ext in current.exits:
d = world.check_for_door(ext.name, player)
d = ext.door
if d and d.controller:
d = d.controller
if d is not None and not d.blocked and d.dest is not last_door and d.dest is not last_region and d not in checked_doors:
valid = False
if 0 <= d.doorListPos < 4 and d.type in [DoorType.Interior, DoorType.Normal, DoorType.SpiralStairs]:
@@ -1064,9 +1081,11 @@ def find_key_door_candidates(region, checked, world, player):
okay_normals = [DoorKind.Normal, DoorKind.SmallKey, DoorKind.Bombable,
DoorKind.Dashable, DoorKind.DungeonChanger]
valid = kind in okay_normals and kind_b in okay_normals
if valid and 0 <= d2.doorListPos < 4:
candidates.append(d2)
else:
valid = True
if valid:
if valid and d not in candidates:
candidates.append(d)
if ext.connected_region.type != RegionType.Dungeon or ext.connected_region.dungeon == dungeon:
queue.append((ext.connected_region, d, current))
@@ -1097,10 +1116,12 @@ def ncr(n, r):
return numerator / denominator
def reassign_key_doors(builder, proposal, world, player):
def reassign_key_doors(builder, world, player):
logger = logging.getLogger('')
logger.debug('Key doors for %s', builder.name)
proposal = builder.key_door_proposal
flat_proposal = flatten_pair_list(proposal)
queue = deque(find_current_key_doors(builder, world, player))
queue = deque(find_current_key_doors(builder))
while len(queue) > 0:
d = queue.pop()
if d.type is DoorType.SpiralStairs and d not in proposal: