Fixed a bad merge causing LH on mountain to not place a connector

This commit is contained in:
codemann8
2023-07-13 23:26:57 -05:00
parent 119e289512
commit c2ec7c7491

View File

@@ -515,7 +515,7 @@ def do_links_house(entrances, exits, avail, cross_world):
dark_sanc_region = avail.world.get_entrance('Dark Sanctuary Hint Exit', avail.player).connected_region.name
forbidden.extend(get_nearby_entrances(avail, dark_sanc_region))
shuffle_mode = avail.world.shuffle[avail.player]
if shuffle_mode == 'vanilla':
if avail.world.owShuffle[avail.player] == 'vanilla':
# simple shuffle -
if shuffle_mode == 'simple':
avail.links_on_mountain = True # taken care of by the logic below