Fixed a bad merge causing LH on mountain to not place a connector
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@@ -515,7 +515,7 @@ def do_links_house(entrances, exits, avail, cross_world):
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dark_sanc_region = avail.world.get_entrance('Dark Sanctuary Hint Exit', avail.player).connected_region.name
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dark_sanc_region = avail.world.get_entrance('Dark Sanctuary Hint Exit', avail.player).connected_region.name
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forbidden.extend(get_nearby_entrances(avail, dark_sanc_region))
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forbidden.extend(get_nearby_entrances(avail, dark_sanc_region))
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shuffle_mode = avail.world.shuffle[avail.player]
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shuffle_mode = avail.world.shuffle[avail.player]
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if shuffle_mode == 'vanilla':
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if avail.world.owShuffle[avail.player] == 'vanilla':
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# simple shuffle -
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# simple shuffle -
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if shuffle_mode == 'simple':
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if shuffle_mode == 'simple':
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avail.links_on_mountain = True # taken care of by the logic below
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avail.links_on_mountain = True # taken care of by the logic below
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