Only start at Big Bomb Shop if not ER
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@@ -1815,7 +1815,7 @@ def remove_pair_type_if_present(door, world, player):
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def find_inaccessible_regions(world, player):
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world.inaccessible_regions[player] = []
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start_regions = ['Links House' if not world.is_tile_swapped(0x2c, player) else 'Big Bomb Shop', 'Sanctuary' if world.mode[player] != 'inverted' else 'Dark Sanctuary Hint']
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start_regions = ['Links House' if not world.is_bombshop_start(player) else 'Big Bomb Shop', 'Sanctuary' if world.mode[player] != 'inverted' else 'Dark Sanctuary Hint']
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regs = convert_regions(start_regions, world, player)
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all_regions = [r for r in world.regions if r.player == player and r.type is not RegionType.Dungeon]
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visited_regions = set()
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@@ -1851,7 +1851,7 @@ def find_accessible_entrances(world, player, builder):
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if world.mode[player] == 'standard' and builder.name == 'Hyrule Castle':
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start_regions = ['Hyrule Castle Courtyard']
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else:
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start_regions = ['Links House' if not world.is_tile_swapped(0x2c, player) else 'Big Bomb Shop', 'Sanctuary' if world.mode[player] != 'inverted' else 'Dark Sanctuary Hint']
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start_regions = ['Links House' if not world.is_bombshop_start(player) else 'Big Bomb Shop', 'Sanctuary' if world.mode[player] != 'inverted' else 'Dark Sanctuary Hint']
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if world.is_tile_swapped(0x1b, player):
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start_regions.append('Hyrule Castle Ledge')
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regs = convert_regions(start_regions, world, player)
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@@ -1886,7 +1886,7 @@ def find_accessible_entrances(world, player, builder):
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def valid_inaccessible_region(world, r, player):
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return r.type is not RegionType.Cave or (len(r.exits) > 0 and r.name not in ['Links House' if not world.is_tile_swapped(0x2c, player) else 'Big Bomb Shop', 'Chris Houlihan Room'])
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return r.type is not RegionType.Cave or (len(r.exits) > 0 and r.name not in ['Links House' if not world.is_bombshop_start(player) else 'Big Bomb Shop', 'Chris Houlihan Room'])
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def add_inaccessible_doors(world, player):
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