Only start at Big Bomb Shop if not ER
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@@ -841,7 +841,7 @@ def can_reach_smith(world, player):
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found = False
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explored_regions = list()
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if not world.is_tile_swapped(0x2c, player):
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if not world.is_bombshop_start(player):
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start_region = 'Links House'
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else:
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start_region = 'Big Bomb Shop'
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@@ -1031,7 +1031,7 @@ def validate_layout(world, player):
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explored_regions = list()
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull'] or not world.shufflelinks[player]:
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if not world.is_tile_swapped(0x2c, player):
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if not world.is_bombshop_start(player):
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start_region = 'Links House Area'
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else:
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start_region = 'Big Bomb Shop Area'
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