Merge branch 'DoorDevVolatile' into StandardThrone

# Conflicts:
#	Main.py
#	RELEASENOTES.md
#	Rom.py
#	data/base2current.bps
This commit is contained in:
aerinon
2022-06-22 10:55:55 -06:00
14 changed files with 367 additions and 144 deletions

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@@ -167,8 +167,17 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
#### Volatile
* 1.0.2.6
* Fix for Zelda (or any follower) going to the maiden cell supertile and the boss is not Blind. The follower will not despawn unless the boss is Blind, then the maiden will spawn as normal.
* Added a check for package requirements before running code. GUI and console both for better error messages. Thanks to mtrethewey for the idea.
* Refactored spoiler to generate in stages for better error collection. A meta file will be generated additionally for mystery seeds. Some random settings moved later in the spoiler to have the meta section at the top not spoil certain things. (GT/Ganon requirements.) Thanks to codemann and OWR for most of this work.
* Fix for Waterfall of Wishing logic in open. You must have flippers to exit the Waterfall (or moon pearl in glitched modes that allow minor glitches in logic)
* 1.0.2.5
* Some textual changes for hints
* Some textual changes for hints (capitalization standardization)
* Item will be highlighted in red if experimental is on
* Bug with 0 GT crystals not opening GT
* Settings code fix
* Fix for pottery not counting items in certain caves that share a supertile with shops
* 1.0.2.4
* Updated tourney winners (included Doors Async League winners)
* Fixed a couple issues with dungeon counters and the DungeonCompletion field for autotracking