Added sparkles to Bonk Drop locations
This commit is contained in:
52
Regions.py
52
Regions.py
@@ -1287,32 +1287,32 @@ bonk_prize_table = {
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'Forgotten Forest Southwest Tree': (0x0e, 0x10, False, '', 'Forgotten Forest Area', 'in a tree'),
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'Forgotten Forest Central Tree': (0x0f, 0x08, False, '', 'Forgotten Forest Area', 'in a tree'),
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#'Forgotten Forest Southeast Tree': (0x10, 0x04, False, '', 'Forgotten Forest Area', 'in a tree'),
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'Hyrule Castle Tree': (0x11, 0x10, False, '', 'Hyrule Castle Courtyard', 'in a tree'),
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'Wooden Bridge Tree': (0x12, 0x10, False, '', 'Wooden Bridge Area', 'in a tree'),
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'Eastern Palace Tree': (0x13, 0x10, True, '', 'Eastern Palace Area', 'in a tree'),
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'Flute Boy South Tree': (0x14, 0x10, True, '', 'Flute Boy Area', 'in a tree'),
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'Flute Boy East Tree': (0x15, 0x08, True, '', 'Flute Boy Area', 'in a tree'),
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'Central Bonk Rocks Tree': (0x16, 0x10, False, '', 'Central Bonk Rocks Area', 'in a tree'),
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'Tree Line Tree 2': (0x17, 0x10, True, '', 'Tree Line Area', 'in a tree'),
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'Tree Line Tree 4': (0x18, 0x08, True, '', 'Tree Line Area', 'in a tree'),
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'Flute Boy Approach South Tree': (0x19, 0x10, False, '', 'Flute Boy Approach Area', 'in a tree'),
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'Flute Boy Approach North Tree': (0x1a, 0x08, False, '', 'Flute Boy Approach Area', 'in a tree'),
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'Dark Lumberjack Tree': (0x1b, 0x10, False, '', 'Dark Lumberjack Area', 'in a tree'),
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'Dark Fortune Bonk Rocks (Drop 1)': (0x1c, 0x10, False, '', 'Dark Fortune Area', 'encased in stone'),
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'Dark Fortune Bonk Rocks (Drop 2)': (0x1d, 0x08, False, '', 'Dark Fortune Area', 'encased in stone'),
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'Dark Graveyard West Bonk Rocks': (0x1e, 0x10, False, '', 'Dark Graveyard Area', 'encased in stone'),
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'Dark Graveyard North Bonk Rocks': (0x1f, 0x08, False, '', 'Dark Graveyard North', 'encased in stone'),
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'Dark Graveyard Tomb Bonk Rocks': (0x20, 0x04, False, '', 'Dark Graveyard North', 'encased in stone'),
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'Qirn Jump West Tree': (0x21, 0x10, False, '', 'Qirn Jump Area', 'in a tree'),
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'Qirn Jump East Tree': (0x22, 0x08, False, '', 'Qirn Jump East Bank', 'in a tree'),
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'Dark Witch Tree': (0x23, 0x10, False, '', 'Dark Witch Area', 'in a tree'),
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'Pyramid Tree': (0x24, 0x10, False, '', 'Pyramid Area', 'in a tree'),
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'Palace of Darkness Tree': (0x25, 0x10, False, '', 'Palace of Darkness Area', 'in a tree'),
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'Dark Tree Line Tree 2': (0x26, 0x10, False, '', 'Dark Tree Line Area', 'in a tree'),
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'Dark Tree Line Tree 3': (0x27, 0x08, False, '', 'Dark Tree Line Area', 'in a tree'),
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'Dark Tree Line Tree 4': (0x28, 0x04, False, '', 'Dark Tree Line Area', 'in a tree'),
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'Hype Cave Statue': (0x29, 0x10, False, '', 'Hype Cave Area', 'encased in stone'),
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'Cold Fairy Statue': (0x2a, 0x02, False, '', 'Good Bee Cave', 'encased in stone')
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'Hyrule Castle Tree': (0x10, 0x10, False, '', 'Hyrule Castle Courtyard', 'in a tree'),
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'Wooden Bridge Tree': (0x11, 0x10, False, '', 'Wooden Bridge Area', 'in a tree'),
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'Eastern Palace Tree': (0x12, 0x10, True, '', 'Eastern Palace Area', 'in a tree'),
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'Flute Boy South Tree': (0x13, 0x10, True, '', 'Flute Boy Area', 'in a tree'),
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'Flute Boy East Tree': (0x14, 0x08, True, '', 'Flute Boy Area', 'in a tree'),
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'Central Bonk Rocks Tree': (0x15, 0x10, False, '', 'Central Bonk Rocks Area', 'in a tree'),
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'Tree Line Tree 2': (0x16, 0x10, True, '', 'Tree Line Area', 'in a tree'),
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'Tree Line Tree 4': (0x17, 0x08, True, '', 'Tree Line Area', 'in a tree'),
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'Flute Boy Approach South Tree': (0x18, 0x10, False, '', 'Flute Boy Approach Area', 'in a tree'),
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'Flute Boy Approach North Tree': (0x19, 0x08, False, '', 'Flute Boy Approach Area', 'in a tree'),
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'Dark Lumberjack Tree': (0x1a, 0x10, False, '', 'Dark Lumberjack Area', 'in a tree'),
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'Dark Fortune Bonk Rocks (Drop 1)': (0x1b, 0x10, False, '', 'Dark Fortune Area', 'encased in stone'),
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'Dark Fortune Bonk Rocks (Drop 2)': (0x1c, 0x08, False, '', 'Dark Fortune Area', 'encased in stone'),
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'Dark Graveyard West Bonk Rocks': (0x1d, 0x10, False, '', 'Dark Graveyard Area', 'encased in stone'),
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'Dark Graveyard North Bonk Rocks': (0x1e, 0x08, False, '', 'Dark Graveyard North', 'encased in stone'),
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'Dark Graveyard Tomb Bonk Rocks': (0x1f, 0x04, False, '', 'Dark Graveyard North', 'encased in stone'),
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'Qirn Jump West Tree': (0x20, 0x10, False, '', 'Qirn Jump Area', 'in a tree'),
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'Qirn Jump East Tree': (0x21, 0x08, False, '', 'Qirn Jump East Bank', 'in a tree'),
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'Dark Witch Tree': (0x22, 0x10, False, '', 'Dark Witch Area', 'in a tree'),
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'Pyramid Tree': (0x23, 0x10, False, '', 'Pyramid Area', 'in a tree'),
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'Palace of Darkness Tree': (0x24, 0x10, False, '', 'Palace of Darkness Area', 'in a tree'),
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'Dark Tree Line Tree 2': (0x25, 0x10, False, '', 'Dark Tree Line Area', 'in a tree'),
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'Dark Tree Line Tree 3': (0x26, 0x08, False, '', 'Dark Tree Line Area', 'in a tree'),
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'Dark Tree Line Tree 4': (0x27, 0x04, False, '', 'Dark Tree Line Area', 'in a tree'),
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'Hype Cave Statue': (0x28, 0x10, False, '', 'Hype Cave Area', 'encased in stone'),
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'Cold Fairy Statue': (0x29, 0x02, False, '', 'Good Bee Cave', 'encased in stone')
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}
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bonk_table_by_location_id = {0x2ABB00+(data[0]*6)+3: name for name, data in bonk_prize_table.items()}
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