Added sparkles to Bonk Drop locations
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8
Rom.py
8
Rom.py
@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'fe9e7870071daa40829c1072829bf30b'
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RANDOMIZERBASEHASH = '3f08ebba5a2c79b373dbd0c9151ade9b'
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class JsonRom(object):
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@@ -802,10 +802,10 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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# setting spriteID to D8, a placeholder sprite we use to inform ROM to spawn a dynamic item
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#for address in bonk_addresses:
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for address in [b for b in bonk_addresses if b != 0x4D0AE]: # temp fix for screen 1A murahdahla sprite replacement
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rom.write_byte(address, 0xD8)
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rom.write_byte(address, 0xD9)
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# temporary fix for screen 1A
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rom.write_byte(snes_to_pc(0x09AE32), 0xD8)
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rom.write_byte(snes_to_pc(0x09AE35), 0xD8)
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rom.write_byte(snes_to_pc(0x09AE32), 0xD9)
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rom.write_byte(snes_to_pc(0x09AE35), 0xD9)
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rom.write_byte(snes_to_pc(0x06918E), 0x80) # skip good bee bottle check
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