diff --git a/Text.py b/Text.py index aa26b0fb..23f4f999 100644 --- a/Text.py +++ b/Text.py @@ -1561,7 +1561,7 @@ class TextTable(object): text['tutorial_guard_7'] = CompressedTextMapper.convert("Jeeze! There really are a lot of things.") text['priest_sanctuary_before_leave'] = CompressedTextMapper.convert("Go be a hero!") text['sanctuary_enter'] = CompressedTextMapper.convert("YAY!\nYou saved Zelda!") - text['zelda_sanctuary_story'] = CompressedTextMapper.convert("Do you want to hear me say this again?\n{HARP}\n ≥ no\n yes\n{CHOICE}") + text['zelda_sanctuary_story'] = CompressedTextMapper.convert("Do you want to hear me say this again?\n{HARP}\n ≥ No\n Yes\n{CHOICE}") text['priest_sanctuary_before_pendants'] = CompressedTextMapper.convert("Go'on and get them pendants so you can beat up Agahnim.") text['priest_sanctuary_after_pendants_before_master_sword'] = CompressedTextMapper.convert("Kudos! But seriously, you should be getting the master sword, not having a kegger in here.") text['priest_sanctuary_dying'] = CompressedTextMapper.convert("They took her to the castle! Take your sword and save her!") @@ -1575,14 +1575,14 @@ class TextTable(object): text['zelda_push_throne'] = CompressedTextMapper.convert("Let's push it from the left!") text['zelda_switch_room_pull'] = CompressedTextMapper.convert("Pull this lever using A.") text['zelda_save_lets_go'] = CompressedTextMapper.convert("Let's get out of here!") - text['zelda_save_repeat'] = CompressedTextMapper.convert("I like talking, do you?\n ≥ no\n yes\n{CHOICE}") + text['zelda_save_repeat'] = CompressedTextMapper.convert("I like talking, do you?\n ≥ No\n Yes\n{CHOICE}") text['zelda_before_pendants'] = CompressedTextMapper.convert("You need to find all the pendants…\n\n\nNumpty.") text['zelda_after_pendants_before_master_sword'] = CompressedTextMapper.convert("Very pretty pendants, but really you should be getting that sword in the forest!") text['telepathic_zelda_right_after_master_sword'] = CompressedTextMapper.convert("{NOBORDER}\n{SPEED6}\nHi @,\nHave you been thinking about me?\narrrrrgghh…\n… … …") text['zelda_sewers'] = CompressedTextMapper.convert("Just a little further to the Sanctuary.") text['zelda_switch_room'] = CompressedTextMapper.convert("The Sanctuary!\n\nPull my finger") text['kakariko_saharalasa_wife'] = CompressedTextMapper.convert("Heya, @!\nLong time no see.\nYou want a master sword?\n\nWell good luck with that.") - text['kakariko_saharalasa_wife_sword_story'] = CompressedTextMapper.convert("It occurs to me that I like toast and jam, but cheese and crackers is better.\nYou like?\n ≥ cheese\n jam\n{CHOICE}") + text['kakariko_saharalasa_wife_sword_story'] = CompressedTextMapper.convert("It occurs to me that I like toast and jam, but cheese and crackers is better.\nYou like?\n ≥ Cheese\n Jam\n{CHOICE}") text['kakariko_saharalasa_wife_closing'] = CompressedTextMapper.convert("Anywho, I have things to do. You see those 2 ovens?\n\nYeah 2!\nWho has 2 ovens nowadays?") text['kakariko_saharalasa_after_master_sword'] = CompressedTextMapper.convert("Cool sword!\n\n\n…\n\n\n…\n\n\nPlease save us") text['kakariko_alert_guards'] = CompressedTextMapper.convert("GUARDS! HELP!\nThe creeper\n@ is here!") @@ -1592,7 +1592,7 @@ class TextTable(object): text['sahasrahla_quest_information'] = CompressedTextMapper.convert( "{BOTTOM}\n" + "Sahasrahla, I am. You would do well to find the 3 pendants from the 3 dungeons in the Light World.\n" - + "Understand?\n ≥ yes\n no\n{CHOICE}") + + "Understand?\n ≥ Yes\n No\n{CHOICE}") text['sahasrahla_bring_courage'] = CompressedTextMapper.convert( "{BOTTOM}\n" + "While you're here, could you do me a solid and get the green pendant from that dungeon?\n" @@ -1683,15 +1683,15 @@ class TextTable(object): text['talking_tree_other'] = CompressedTextMapper.convert("I can breathe!") text['item_get_pendant_power_alt'] = CompressedTextMapper.convert("We have the Pendant of Power! How robust!") text['item_get_pendant_wisdom_alt'] = CompressedTextMapper.convert("We have the Pendant of Wisdom! How astute!") - text['game_shooting_choice'] = CompressedTextMapper.convert("20 rupees.\n5 arrows.\nWin rupees!\nWant to play?\n ≥ yes\n no\n{CHOICE}") + text['game_shooting_choice'] = CompressedTextMapper.convert("20 rupees.\n5 arrows.\nWin rupees!\nWant to play?\n ≥ Yes\n No\n{CHOICE}") text['game_shooting_yes'] = CompressedTextMapper.convert("Let's do this!") text['game_shooting_no'] = CompressedTextMapper.convert("Where are you going? Straight up!") - text['game_shooting_continue'] = CompressedTextMapper.convert("Keep playing?\n ≥ yes\n no\n{CHOICE}") + text['game_shooting_continue'] = CompressedTextMapper.convert("Keep playing?\n ≥ Yes\n No\n{CHOICE}") text['pond_of_wishing'] = CompressedTextMapper.convert("-Wishing Pond-\n\n On Vacation") text['pond_item_select'] = CompressedTextMapper.convert("Pick something\nto throw in.\n{ITEMSELECT}") - text['pond_item_test'] = CompressedTextMapper.convert("You toss this?\n ≥ yup\n wrong\n{CHOICE}") + text['pond_item_test'] = CompressedTextMapper.convert("You toss this?\n ≥ Yup\n Wrong\n{CHOICE}") text['pond_will_upgrade'] = CompressedTextMapper.convert("You're honest, so I'll give you a present.") - text['pond_item_test_no'] = CompressedTextMapper.convert("You sure?\n ≥ oh yeah\n um\n{CHOICE}") + text['pond_item_test_no'] = CompressedTextMapper.convert("You sure?\n ≥ Oh yeah\n Um\n{CHOICE}") text['pond_item_test_no_no'] = CompressedTextMapper.convert("Well, I don't want it, so take it back.") text['pond_item_boomerang'] = CompressedTextMapper.convert("I don't much like you, so have this worse Boomerang.") # 90 @@ -1700,7 +1700,7 @@ class TextTable(object): text['pond_item_bottle_filled'] = CompressedTextMapper.convert("Bottle Filled!\nMoney Saved!") text['pond_item_sword'] = CompressedTextMapper.convert("Thank you for the sword, here is a stick of butter.") text['pond_of_wishing_happiness'] = CompressedTextMapper.convert("Happiness up!\nYou are now\nᚌᚋ happy!") - text['pond_of_wishing_choice'] = CompressedTextMapper.convert("Your wish?\n ≥more bombs\n more arrows\n{CHOICE}") + text['pond_of_wishing_choice'] = CompressedTextMapper.convert("Your wish?\n ≥More bombs\n More arrows\n{CHOICE}") text['pond_of_wishing_bombs'] = CompressedTextMapper.convert("Woo-hoo!\nYou can now\ncarry ᚌᚋ bombs") text['pond_of_wishing_arrows'] = CompressedTextMapper.convert("Woo-hoo!\nYou can now\nhold ᚌᚋ arrows") text['pond_of_wishing_full_upgrades'] = CompressedTextMapper.convert("Youhave all I can give you, here are your rupees back.") @@ -1721,7 +1721,7 @@ class TextTable(object): text['running_man'] = CompressedTextMapper.convert("Hi, Do you\nknow Veetorp?\n\nYou really\nshould. And\nall the other great guys who made this possible.\nGo thank them.\n\n\nIf you can catch them…") text['game_race_sign'] = CompressedTextMapper.convert("Why are you reading this sign? Run!!!") text['sign_bumper_cave'] = CompressedTextMapper.convert("You need Cape, but not Hookshot") - text['sign_catfish'] = CompressedTextMapper.convert("toss rocks\ntoss items\ntoss cookies") + text['sign_catfish'] = CompressedTextMapper.convert("Toss rocks\nToss items\nToss cookies") text['sign_north_village_of_outcasts'] = CompressedTextMapper.convert("↑ Skull Woods\n\n↓ Steve's Town") text['sign_south_of_bumper_cave'] = CompressedTextMapper.convert("\n→ Karkats cave") text['sign_east_of_pyramid'] = CompressedTextMapper.convert("\n→ Dark Palace") @@ -1729,7 +1729,7 @@ class TextTable(object): text['sign_east_of_mire'] = CompressedTextMapper.convert("\n← Misery Mire\n no way in.\n no way out.") text['sign_village_of_outcasts'] = CompressedTextMapper.convert("Have a Trulie Awesome Day!") # B0 - text['sign_before_wishing_pond'] = CompressedTextMapper.convert("waterfall\nup ahead\nmake wishes") + text['sign_before_wishing_pond'] = CompressedTextMapper.convert("Waterfall\nup ahead\nMake wishes") text['sign_before_catfish_area'] = CompressedTextMapper.convert("→↑ Have you met Woeful Ike?") text['castle_wall_guard'] = CompressedTextMapper.convert("Looking for a Princess? Look downstairs.") text['gate_guard'] = CompressedTextMapper.convert("No Lonks Allowed!") @@ -1785,7 +1785,7 @@ class TextTable(object): text['blacksmiths_still_working'] = CompressedTextMapper.convert("Something this precious takes time… Come back later.") text['blacksmiths_saving_bows'] = CompressedTextMapper.convert("Thanks!\n\nThanks!") text['blacksmiths_hammer_anvil'] = CompressedTextMapper.convert("Dernt Take Er Jerbs!") - text['dark_flute_boy_storytime'] = CompressedTextMapper.convert("Hi!\nI'm Stumpy\nI've been chillin' in this world for a while now, but I miss my flute. If I gave you a shovel, would you go digging for it?\n ≥ sure\n nahh\n{CHOICE}") + text['dark_flute_boy_storytime'] = CompressedTextMapper.convert("Hi!\nI'm Stumpy\nI've been chillin' in this world for a while now, but I miss my flute. If I gave you a shovel, would you go digging for it?\n ≥ Sure\n Nahh\n{CHOICE}") text['dark_flute_boy_get_shovel'] = CompressedTextMapper.convert("Schaweet! Here you go. Happy digging!") text['dark_flute_boy_no_get_shovel'] = CompressedTextMapper.convert("Oh I see, not good enough for you… FINE!") text['dark_flute_boy_flute_not_found'] = CompressedTextMapper.convert("Still haven't found the item? Dig in the Light World around here, dingus!") @@ -1799,7 +1799,7 @@ class TextTable(object): text['shop_fortune_teller_lw_hint_6'] = CompressedTextMapper.convert("{BOTTOM}\nBy the black cats, Spin, Hammer, or Net to hurt Agahnim") text['shop_fortune_teller_lw_hint_7'] = CompressedTextMapper.convert("{BOTTOM}\nBy the black cats, You can jump in the well by the blacksmiths") text['shop_fortune_teller_lw_no_rupees'] = CompressedTextMapper.convert("{BOTTOM}\nThe black cats are hungry, come back with rupees") - text['shop_fortune_teller_lw'] = CompressedTextMapper.convert("{BOTTOM}\nWelcome to the Fortune Shoppe!\nFancy a read?\n ≥I must know\n negative\n{CHOICE}") + text['shop_fortune_teller_lw'] = CompressedTextMapper.convert("{BOTTOM}\nWelcome to the Fortune Shoppe!\nFancy a read?\n ≥I must know\n Negative\n{CHOICE}") text['shop_fortune_teller_lw_post_hint'] = CompressedTextMapper.convert("{BOTTOM}\nFor ᚋᚌ rupees\nIt is done.\nBe gone!") text['shop_fortune_teller_lw_no'] = CompressedTextMapper.convert("{BOTTOM}\nWell then, why did you even come in here?") text['shop_fortune_teller_lw_hint_8'] = CompressedTextMapper.convert("{BOTTOM}\nBy the black cats, why you do?") @@ -1810,7 +1810,7 @@ class TextTable(object): text['shop_fortune_teller_lw_hint_13'] = CompressedTextMapper.convert("{BOTTOM}\nBy the black cats, big bombs blow up cracked walls in pyramids") text['shop_fortune_teller_lw_hint_14'] = CompressedTextMapper.convert("{BOTTOM}\nBy the black cats, you need all the crystals to open Ganon's Tower") text['shop_fortune_teller_lw_hint_15'] = CompressedTextMapper.convert("{BOTTOM}\nBy the black cats, Silver Arrows will defeat Ganon in his final phase") - text['dark_sanctuary'] = CompressedTextMapper.convert("For 20 rupees I'll tell you something?\nHow about it?\n ≥ yes\n no\n{CHOICE}") + text['dark_sanctuary'] = CompressedTextMapper.convert("For 20 rupees I'll tell you something?\nHow about it?\n ≥ Yes\n No\n{CHOICE}") text['dark_sanctuary_hint_0'] = CompressedTextMapper.convert("I once was a tea kettle, but then I moved up in the world, and now you can see me as this. Makes you wonder. What I could be next time.") # 100 text['dark_sanctuary_no'] = CompressedTextMapper.convert("Then go away!") @@ -1826,8 +1826,8 @@ class TextTable(object): text['sick_kid_trade'] = CompressedTextMapper.convert("{BOTTOM}\nCool Bottle! Here's something for you.") text['sick_kid_post_trade'] = CompressedTextMapper.convert("{BOTTOM}\nLeave me alone\nI'm sick. You have my item.") text['desert_thief_sitting'] = CompressedTextMapper.convert("………………………") - text['desert_thief_following'] = CompressedTextMapper.convert("why……………") - text['desert_thief_question'] = CompressedTextMapper.convert("I was a thief, I open purple chests!\nKeep secret?\n ≥ sure thing\n never!\n{CHOICE}") + text['desert_thief_following'] = CompressedTextMapper.convert("Why……………") + text['desert_thief_question'] = CompressedTextMapper.convert("I was a thief, I open purple chests!\nKeep secret?\n ≥ Sure thing\n Never!\n{CHOICE}") text['desert_thief_question_yes'] = CompressedTextMapper.convert("Cool, bring me any purple chests you find.") text['desert_thief_after_item_get'] = CompressedTextMapper.convert("You tell anyone and I will give you such a pinch!") text['desert_thief_reassure'] = CompressedTextMapper.convert("Bring chests. It's a secret to everyone.") @@ -1853,10 +1853,10 @@ class TextTable(object): text['bomb_shop_big_bomb'] = CompressedTextMapper.convert("30 bombs for 100 rupees, 100 rupees 1 BIG bomb. Good deals all day!") text['bomb_shop_big_bomb_buy'] = CompressedTextMapper.convert("Thanks!\nBoom goes the dynamite!") text['item_get_big_bomb'] = CompressedTextMapper.convert("YAY! press A to splode it!") - text['kiki_second_extortion'] = CompressedTextMapper.convert("For 100 more, I'll open this place.\nHow about it?\n ≥ open\n nah\n{CHOICE}") + text['kiki_second_extortion'] = CompressedTextMapper.convert("For 100 more, I'll open this place.\nHow about it?\n ≥ Open\n Nah\n{CHOICE}") text['kiki_second_extortion_no'] = CompressedTextMapper.convert("Heh, good luck getting in.") text['kiki_second_extortion_yes'] = CompressedTextMapper.convert("Yay! Rupees!\nOkay, let's do this!") - text['kiki_first_extortion'] = CompressedTextMapper.convert("I'm Kiki, I like rupees, may I have 10?\nHow about it?\n ≥ yes\n no\n{CHOICE}") + text['kiki_first_extortion'] = CompressedTextMapper.convert("I'm Kiki, I like rupees, may I have 10?\nHow about it?\n ≥ Yes\n No\n{CHOICE}") text['kiki_first_extortion_yes'] = CompressedTextMapper.convert("Nice. I'll tag along with you for a bit.") # 120 text['kiki_first_extortion_no'] = CompressedTextMapper.convert("Pfft. I have no reason to hang. See ya!") @@ -1929,7 +1929,7 @@ class TextTable(object): text['death_mountain_bully_with_pearl'] = CompressedTextMapper.convert("I think I forgot how to smile…") text['shop_darkworld_enter'] = CompressedTextMapper.convert("It's dangerous outside, buy my crap for safety.") # 160 - text['game_chest_village_of_outcasts'] = CompressedTextMapper.convert("Pay 30 rupees, open 2 chests. Are you lucky?\nSo, Play game?\n ≥ play\n never!\n{CHOICE}") + text['game_chest_village_of_outcasts'] = CompressedTextMapper.convert("Pay 30 rupees, open 2 chests. Are you lucky?\nSo, Play game?\n ≥ Play\n Never!\n{CHOICE}") text['game_chest_no_cash'] = CompressedTextMapper.convert("So, like, you need 30 rupees.\nSilly!") text['game_chest_not_played'] = CompressedTextMapper.convert("You want to play a game?\nTalk to me.") text['game_chest_played'] = CompressedTextMapper.convert("You've opened the chests!\nTime to go.") @@ -1960,17 +1960,17 @@ class TextTable(object): text['cukeman_2'] = CompressedTextMapper.convert("You found Shabadoo, huh?\nNiiiiice.") text['potion_shop_no_cash'] = CompressedTextMapper.convert("Yo! I'm not running a charity here.") text['kakariko_powdered_chicken'] = CompressedTextMapper.convert("Smallhacker…\n\n\nWas hiding, you found me!\n\n\nOkay, you can leave now.") - text['game_chest_south_of_kakariko'] = CompressedTextMapper.convert("Pay 20 rupees, open 1 chest. Are you lucky?\nSo, Play game?\n ≥ play\n never!\n{CHOICE}") + text['game_chest_south_of_kakariko'] = CompressedTextMapper.convert("Pay 20 rupees, open 1 chest. Are you lucky?\nSo, Play game?\n ≥ Play\n Never!\n{CHOICE}") text['game_chest_play_yes'] = CompressedTextMapper.convert("Good luck then") # 180 text['game_chest_play_no'] = CompressedTextMapper.convert("Well fine, I didn't want your rupees.") - text['game_chest_lost_woods'] = CompressedTextMapper.convert("Pay 100 rupees open 1 chest. Are you lucky?\nSo, Play game?\n ≥ play\n never!\n{CHOICE}") + text['game_chest_lost_woods'] = CompressedTextMapper.convert("Pay 100 rupees open 1 chest. Are you lucky?\nSo, Play game?\n ≥ Play\n Never!\n{CHOICE}") text['kakariko_flophouse_man_no_flippers'] = CompressedTextMapper.convert("I really hate mowing my yard.\nI moved my house and everyone else's to avoid it.\n{PAGEBREAK}\nI hope you don't mind.") text['kakariko_flophouse_man'] = CompressedTextMapper.convert("I really hate mowing my yard.\nI moved my house and everyone else's to avoid it.\n{PAGEBREAK}\nI hope you don't mind.") text['menu_start_2'] = CompressedTextMapper.convert("{MENU}\n{SPEED0}\n≥@'s House\n Sanctuary\n{CHOICE3}", False) text['menu_start_3'] = CompressedTextMapper.convert("{MENU}\n{SPEED0}\n≥@'s House\n Sanctuary\n Mountain Cave\n{CHOICE2}", False) text['menu_pause'] = CompressedTextMapper.convert("{SPEED0}\n≥Continue\n Save and Quit\n{CHOICE3}", False) - text['game_digging_choice'] = CompressedTextMapper.convert("Have 80 Rupees? Want to play digging game?\n ≥yes\n no\n{CHOICE}") + text['game_digging_choice'] = CompressedTextMapper.convert("Have 80 Rupees? Want to play digging game?\n ≥Yes\n No\n{CHOICE}") text['game_digging_start'] = CompressedTextMapper.convert("Okay, use the shovel with Y!") text['game_digging_no_cash'] = CompressedTextMapper.convert("Shovel rental is 80 rupees.\nI have all day") text['game_digging_end_time'] = CompressedTextMapper.convert("Time's up!\nTime for you to go.") @@ -1978,8 +1978,8 @@ class TextTable(object): text['game_digging_no_follower'] = CompressedTextMapper.convert("Something is following you. I don't like.") text['menu_start_4'] = CompressedTextMapper.convert("{MENU}\n{SPEED0}\n≥@'s House\n Mountain Cave\n{CHOICE3}", False) # Start of new text data - text['ganon_fall_in_alt'] = CompressedTextMapper.convert("You think you\nare ready to\nface me?\n\nI will not die\n\nunless you\ncomplete your\ngoals. Dingus!") - text['ganon_phase_3_alt'] = CompressedTextMapper.convert("Got wax in\nyour ears?\nI cannot die!") + text['ganon_fall_in_alt'] = CompressedTextMapper.convert("You think you are ready to face me?\n\nI will not die unless you complete your goals. Dingus!") + text['ganon_phase_3_alt'] = CompressedTextMapper.convert("Got wax in your ears? I cannot die!") # 190 text['sign_east_death_mountain_bridge'] = CompressedTextMapper.convert("How did you get up here?") text['fish_money'] = CompressedTextMapper.convert("It's a secret to everyone.")