Couple minor door fixes
New key logic algorithm - some advanced rules in place to allow more locations Changed generation to handle big key placement better
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@@ -438,8 +438,8 @@ def create_regions(world, player):
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create_dungeon_region(player, 'Skull Star Pits', 'Skull Woods', None, ['Skull Star Pits SW', 'Skull Star Pits WS']),
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create_dungeon_region(player, 'Skull Torch Room', 'Skull Woods', None, ['Skull Torch Room ES', 'Skull Torch Room EN']),
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create_dungeon_region(player, 'Skull Vines', 'Skull Woods', None, ['Skull Vines WN', 'Skull Vines NW']),
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create_dungeon_region(player, 'Skull Spike Corner', 'Skull Woods', ['Skull Woods - Spike Corner Key Drop'], ['Skull Spike Corner SW', 'Skull Spike Corner WS']),
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create_dungeon_region(player, 'Skull Final Drop', 'Skull Woods', None, ['Skull Final Drop ES', 'Skull Final Drop Hole']),
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create_dungeon_region(player, 'Skull Spike Corner', 'Skull Woods', ['Skull Woods - Spike Corner Key Drop'], ['Skull Spike Corner SW', 'Skull Spike Corner ES']),
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create_dungeon_region(player, 'Skull Final Drop', 'Skull Woods', None, ['Skull Final Drop WS', 'Skull Final Drop Hole']),
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create_dungeon_region(player, 'Skull Boss', 'Skull Woods', ['Skull Woods - Boss', 'Skull Woods - Prize']),
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# tt
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