Fixed problem with Inverted+ER
Fixed problem with Vanilla doors+Retro Fixed Keylock issue with Ice Cross Merged in compiling's fix for keyshuffle ER Infinite Loop detection
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@@ -836,6 +836,8 @@ class ExplorationState(object):
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def add_all_doors_check_keys(self, region, key_door_proposal, world, player):
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for door in get_doors(world, region, player):
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if self.can_traverse(door):
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if door.controller:
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door = door.controller
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if door in key_door_proposal and door not in self.opened_doors:
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if not self.in_door_list(door, self.small_doors):
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self.append_door_to_list(door, self.small_doors)
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