Modeling Fairy Ascension Mirror Spot more correctly
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3
Rules.py
3
Rules.py
@@ -860,7 +860,7 @@ def ow_inverted_rules(world, player):
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set_rule(world.get_entrance('Spiral Cave Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Mimic Cave Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Isolated Ledge Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Fairy Ascension Mirror Spot', player), lambda state: state.has_Mirror(player) and state.has_Pearl(player)) # need to lift flowers
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set_rule(world.get_entrance('Fairy Ascension Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Bumper Cave Ledge Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Bumper Cave Entrance Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Graveyard Ledge Mirror Spot', player), lambda state: state.has_Mirror(player))
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@@ -995,6 +995,7 @@ def ow_bunny_rules(world, player):
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add_bunny_rule(world.get_entrance('Desert Ledge Rocks (Outer)', player), player)
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add_bunny_rule(world.get_entrance('Desert Ledge Rocks (Inner)', player), player)
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add_bunny_rule(world.get_entrance('East Dark Death Mountain Bushes', player), player)
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add_bunny_rule(world.get_entrance('Bumper Cave Entrance Rock', player), player)
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add_bunny_rule(world.get_entrance('Dark Witch Rock (North)', player), player)
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add_bunny_rule(world.get_entrance('Dark Witch Rock (South)', player), player)
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