Added Rain state guards for Dark Bonk Rocks
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@@ -33,6 +33,10 @@ db #$b0 ; BCS to replace BEQ
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org $06907f ; < 3107f - sprite_prep.asm:2170 (LDA $7EF3CA)
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org $06907f ; < 3107f - sprite_prep.asm:2170 (LDA $7EF3CA)
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lda $8a : and.b #$40
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lda $8a : and.b #$40
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; Dark Bonk Rocks Rain Sequence Guards (allowing Tile Swap on Dark Bonk Rocks)
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org $09c957 ; <- 4c957
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dw #$cb5f ; matches value on Central Bonk Rocks screen
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;(replacing -> LDA $8A : AND.b #$40)
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;(replacing -> LDA $8A : AND.b #$40)
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org $00d8c4 ; < ? - Bank00.asm:4068 ()
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org $00d8c4 ; < ? - Bank00.asm:4068 ()
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jsl.l OWWorldCheck
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jsl.l OWWorldCheck
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