From c7de8dad79d3897ceb969cfe53bee86ef1c1c427 Mon Sep 17 00:00:00 2001 From: aerinon Date: Wed, 13 Apr 2022 14:27:45 -0600 Subject: [PATCH] Minor bug in dungeon_only algoithm (also affected fallback grouping in major_only and vanilla) --- RELEASENOTES.md | 1 + source/item/FillUtil.py | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 9a86fec7..4a9de8b2 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -117,6 +117,7 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o * 1.0.0.3 * overworld_map=map mode fixed. Location of dungeons with maps are not shown until map is retrieved. (Dungeon that do not have map like Castle Tower are simply never shown) * Aga2 completion on overworld_map now tied to boss defeat flag instead of pyramid hole being opened (fast ganon fix) + * Minor issue in dungeon_only algorithm fixed (minorly affected major_only keyshuffle and vanilla fallbacks) * 1.0.0.2 * Include 1.0.1 fixes * District hint rework diff --git a/source/item/FillUtil.py b/source/item/FillUtil.py index 170d3a13..a716fbd8 100644 --- a/source/item/FillUtil.py +++ b/source/item/FillUtil.py @@ -699,7 +699,7 @@ mode_grouping = { 'Sewers - Dark Cross', 'Desert Palace - Torch', 'Tower of Hera - Basement Cage', 'Castle Tower - Room 03', 'Castle Tower - Dark Maze', 'Palace of Darkness - Stalfos Basement', 'Palace of Darkness - Dark Basement - Right', - 'Palace of Darkness - Dark Maze - Bottom', 'Palace of Darkness - Shooter Room', + 'Palace of Darkness - Harmless Hellway', 'Palace of Darkness - Shooter Room', 'Palace of Darkness - The Arena - Bridge', 'Palace of Darkness - The Arena - Ledge', "Thieves' Town - Blind's Cell", 'Skull Woods - Bridge Room', 'Ice Palace - Spike Room', 'Skull Woods - Pot Prison', 'Skull Woods - Pinball Room', 'Misery Mire - Spike Chest',