Remove cap upgrades for hard/expert
Replace cap upgrades with red rupees in shopsanity
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@@ -303,7 +303,11 @@ def generate_itempool(world, player):
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if shop.region.name in shop_to_location_table:
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if shop.region.name in shop_to_location_table:
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for index, slot in enumerate(shop.inventory):
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for index, slot in enumerate(shop.inventory):
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if slot:
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if slot:
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pool.append(slot['item'])
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item = slot['item']
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if shop.region.name == 'Capacity Upgrade' and world.difficulty[player] != 'normal':
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pool.append('Rupees (20)')
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else:
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pool.append(item)
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items = ItemFactory(pool, player)
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items = ItemFactory(pool, player)
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if world.shopsanity[player]:
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if world.shopsanity[player]:
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@@ -556,6 +560,7 @@ def customize_shops(world, player):
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shopkeeper = random.choice([0xC1, 0xA0, 0xE2, 0xE3])
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shopkeeper = random.choice([0xC1, 0xA0, 0xE2, 0xE3])
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shop.shopkeeper_config = shopkeeper
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shop.shopkeeper_config = shopkeeper
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# handle capacity upgrades - randomly choose a bomb bunch or arrow bunch to become capacity upgrades
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# handle capacity upgrades - randomly choose a bomb bunch or arrow bunch to become capacity upgrades
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if world.difficulty[player] == 'normal':
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if not found_bomb_upgrade and len(possible_replacements) > 0:
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if not found_bomb_upgrade and len(possible_replacements) > 0:
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choices = []
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choices = []
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for shop, idx, loc, item in possible_replacements:
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for shop, idx, loc, item in possible_replacements:
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3
Rom.py
3
Rom.py
@@ -1600,6 +1600,9 @@ def write_custom_shops(rom, world, player):
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loc_item = world.get_location(retro_shops[shop.region.name][index], player).item
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loc_item = world.get_location(retro_shops[shop.region.name][index], player).item
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else:
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else:
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loc_item = ItemFactory(item['item'], player)
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loc_item = ItemFactory(item['item'], player)
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if (not world.shopsanity[player] and shop.region.name == 'Capacity Upgrade'
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and world.difficulty[player] != 'normal'):
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continue # skip cap upgrades except in normal/shopsanity
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item_id = loc_item.code
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item_id = loc_item.code
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price = int16_as_bytes(item['price'])
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price = int16_as_bytes(item['price'])
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replace = ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF
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replace = ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF
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