diff --git a/DoorShuffle.py b/DoorShuffle.py index d837d053..430f876a 100644 --- a/DoorShuffle.py +++ b/DoorShuffle.py @@ -732,6 +732,7 @@ interior_doors = [('Hyrule Dungeon Armory Interior Key Door S', 'Hyrule Dungeon ('Hyrule Dungeon Map Room Key Door S', 'Hyrule Dungeon North Abyss Key Door N')] key_doors = [('Sewers Key Rat Key Door N', 'Sewers Secret Room Key Door S'), + ('Sewers Dark Cross Key Door N', 'Sewers Dark Cross Key Door S'), ('Eastern Dark Square Key Door WN', 'Eastern Cannonball Ledge Key Door EN'), ('Eastern Big Key NE', 'Eastern Compass Area SW'), ('Eastern Darkness S', 'Eastern Courtyard N')] diff --git a/Doors.py b/Doors.py index 312f2712..72476c6b 100644 --- a/Doors.py +++ b/Doors.py @@ -69,13 +69,13 @@ def create_doors(world, player): create_spiral_stairs(player, 'Hyrule Dungeon Cellblock Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x80, 0, HTH, A, 0x1a, 0x44), # sewers - create_blocked_door(player, 'Sewers Behind Tapestry S', DoorType.Normal, Direction.South, 0x41, Mid, High, False, 0x2), + create_blocked_door(player, 'Sewers Behind Tapestry S', DoorType.Normal, Direction.South, 0x41, Mid, High, False, False, 0x2), create_spiral_stairs(player, 'Sewers Behind Tapestry Down Stairs', DoorType.SpiralStairs, Direction.Down, 0x41, 0, HTH, S, 0x12, 0xb0), create_spiral_stairs(player, 'Sewers Rope Room Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x42, 0, HTH, S, 0x1b, 0x9c), create_dir_door(player, 'Sewers Rope Room North Stairs', DoorType.StraightStairs, Direction.North, 0x42, Mid, High), create_dir_door(player, 'Sewers Dark Cross South Stairs', DoorType.StraightStairs, Direction.South, 0x32, Mid, High), - create_dir_door(player, 'Sewers Dark Cross Key Door N', DoorType.Normal, Direction.North, 0x32, Mid, High), - create_dir_door(player, 'Sewers Dark Cross Key Door S', DoorType.Normal, Direction.South, 0x22, Mid, High), + create_small_key_door(player, 'Sewers Dark Cross Key Door N', DoorType.Normal, Direction.North, 0x32, Mid, High), + create_small_key_door(player, 'Sewers Dark Cross Key Door S', DoorType.Normal, Direction.South, 0x22, Mid, High), create_dir_door(player, 'Sewers Water W', DoorType.Normal, Direction.West, 0x22, Bot, High), create_dir_door(player, 'Sewers Key Rat E', DoorType.Normal, Direction.East, 0x21, Bot, High), create_small_key_door(player, 'Sewers Key Rat Key Door N', DoorType.Normal, Direction.North, 0x21, Right, High),