Tons of edge work:
--Refactor of scrolling --Addition of edge math --Tied linking doors to DR Flag --Fixed vanilla linking doors
This commit is contained in:
10
Doors.py
10
Doors.py
@@ -72,11 +72,11 @@ def create_doors(world, player):
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create_door(player, 'Hyrule Dungeon North Abyss Catwalk Edge', Open).dir(So, 0x72, None, High).edge(1, Z, 0x08),
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create_door(player, 'Hyrule Dungeon North Abyss Catwalk Dropdown', Lgcl),
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create_door(player, 'Hyrule Dungeon South Abyss North Edge', Open).dir(No, 0x82, None, Low).edge(0, A, 0x10),
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create_door(player, 'Hyrule Dungeon South Abyss West Edge', Open).dir(We, 0x82, None, Low).edge(3, Z, 0x10),
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create_door(player, 'Hyrule Dungeon South Abyss West Edge', Open).dir(We, 0x82, None, Low).edge(3, Z, 0x18),
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create_door(player, 'Hyrule Dungeon South Abyss Catwalk North Edge', Open).dir(No, 0x82, None, High).edge(1, A, 0x08),
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create_door(player, 'Hyrule Dungeon South Abyss Catwalk West Edge', Open).dir(We, 0x82, None, High).edge(4, A, 0x18),
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create_door(player, 'Hyrule Dungeon South Abyss Catwalk West Edge', Open).dir(We, 0x82, None, High).edge(4, A, 0x10),
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create_door(player, 'Hyrule Dungeon Guardroom Catwalk Edge', Open).dir(Ea, 0x81, None, High).edge(3, S, 0x10),
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create_door(player, 'Hyrule Dungeon Guardroom Abyss Edge', Open).dir(Ea, 0x81, None, High).edge(4, X, 0x18),
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create_door(player, 'Hyrule Dungeon Guardroom Abyss Edge', Open).dir(Ea, 0x81, None, Low).edge(4, X, 0x18),
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create_door(player, 'Hyrule Dungeon Guardroom N', Nrml).dir(No, 0x81, Left, Low).pos(0),
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create_door(player, 'Hyrule Dungeon Armory S', Nrml).dir(So, 0x71, Left, Low).trap(0x2).pos(1),
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create_door(player, 'Hyrule Dungeon Armory ES', Intr).dir(Ea, 0x71, Left, Low).pos(2),
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@@ -201,8 +201,8 @@ def create_doors(world, player):
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create_door(player, 'Desert Trap Room SW', Intr).dir(So, 0x75, Left, High).pos(0),
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create_door(player, 'Desert North Hall SE Edge', Open).dir(So, 0x74, None, High).edge(5, X, 0x20),
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create_door(player, 'Desert North Hall SW Edge', Open).dir(So, 0x74, None, High).edge(3, Z, 0x20),
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create_door(player, 'Desert North Hall W Edge', Open).dir(We, 0x74, None, High).edge(2, Z, 0x20),
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create_door(player, 'Desert North Hall E Edge', Open).dir(Ea, 0x74, None, High).edge(1, X, 0x20),
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create_door(player, 'Desert North Hall W Edge', Open).dir(We, 0x74, None, High).edge(1, Z, 0x20),
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create_door(player, 'Desert North Hall E Edge', Open).dir(Ea, 0x74, None, High).edge(2, X, 0x20),
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create_door(player, 'Desert North Hall NW', Intr).dir(No, 0x74, Left, High).pos(1),
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create_door(player, 'Desert Map SW', Intr).dir(So, 0x74, Left, High).pos(1),
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create_door(player, 'Desert North Hall NE', Intr).dir(No, 0x74, Right, High).pos(0),
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