Add random Ganon vulnerability item.
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11
Rules.py
11
Rules.py
@@ -862,8 +862,15 @@ def global_rules(world, player):
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add_mc_rule('Agahnim 1')
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add_mc_rule('Agahnim 2')
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set_rule(world.get_location('Ganon', player), lambda state: state.has_beam_sword(player) and state.has_fire_source(player)
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and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or (state.has('Silver Arrows', player) and state.can_shoot_arrows(player)) or state.has('Lamp', player) or state.can_extend_magic(player, 12))) # need to light torch a sufficient amount of times
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set_rule(
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world.get_location('Ganon', player),
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lambda state: state.has_beam_sword(player)
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and state.has_fire_source(player)
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and (state.has('Tempered Sword', player) or state.has('Golden Sword', player)
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or state.can_hit_stunned_ganon(player)
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or state.has('Lamp', player)
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or state.can_extend_magic(player, 12))) # need to light torch a sufficient amount of times
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set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has_beam_sword(player)) # need to damage ganon to get tiles to drop
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