Add random Ganon vulnerability item.
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@@ -311,6 +311,25 @@
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"random"
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]
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},
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"ganon_item": {
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"choices": [
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"silver",
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"boomerang",
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"hookshot",
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"powder",
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"fire_rod",
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"ice_rod",
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"bombos",
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"ether",
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"quake",
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"hammer",
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"bee",
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"somaria",
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"byrna",
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"random",
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"none"
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]
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},
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"beemizer": {
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"choices": [
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"4", "3", "2", "1", "0"
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@@ -331,6 +331,13 @@
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"Random: Picks a random value between 0 and 7 (inclusive).",
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"0-7: Number of crystals needed"
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],
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"ganon_item": [
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"What item Ganon is vulnerable to while stunned in his final phase.",
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"Silver: Silver arrows (as in the vanilla game).",
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"Random: Picks a random damaging item (but not a medallion if swordless).",
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"<item>: The specified item will damage stunned ganon.",
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"None: Stunned Ganon cannot be damaged. You must use the normal silverless methods."
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],
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"openpyramid": [ "Pre-opens the pyramid hole, this removes the Agahnim 2 requirement for it. (default: %(default)s)" ],
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"rom": [
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"Path to an ALttP JP (1.0) rom to use as a base." ,
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